Mind Blown: 16 Games in a Different Graphics Engine
GR - "Ever wondered what one game would look like if it were remade in the engine of another? Well, there's a whole lot of possibilities to be had, so we've compiled a few projects that do just that."
(BioShock, Halo 4, PC, PS3, Wii, Xbox 360)
I think I heard modders were wanting to do a full Pokemon game in CryEngine, and that was a pic from it? May have just been a rumor, though. Either way, seeing those games in a different engine's pretty jarring...
It would be nice if these HD remakes that Sony keeps dishing out could be done in a newer, better engine. Imagine if the new Fox engine was used to recreate MGS 1, 2 and 3? Unbefreakingleavable!
Remake is a misnomer perpetuated by fans and so-called 'gaming journalists' who have no ****ing clue what they're talking about.
You are referring to the "HD Classics," line. Those are not re-makes. They are porting the game and tweaking the options to display at a higher resolution (usually only 720p)--a process that, I might add, takes roughly 2 seconds to do with 99.99% of all PC games, ever--and adding trophy support.
That's it. The only real, tangible difference between them and the PS2 classics you can donwload off the PSN is that A) they're generally more expenisive, B) they can be bought in bundles, and C) they can be purchased retail.
...
This generation, this ONLY company who has really worked hard at re-making classic older games has been Square-Enix, with some fantastic, meticulously-crafted re-makes of games like Chrono Trigger, Final Fantasy III, Final Fantasy IV (two of them, in fact), Dragon Quest IV, Dragon Quest V and Dragon Quest VI.
The next closest thing to a re-make in the market these days--Nintendo's offerings on the 3DS, Tales of the Abyss, etc--are still mostly just ports of the original game.
While you are correct that these are not "remakes", updating the resolution and adding trophies are not the only changes with the remasters. Most of them are also fixing any glitches and ensuring the games run at a constant 60 FPS.
It's up to the developers, but others add extra content as well. Not to mention some of them are even getting 3D and/or Move support.
I have heard that not all of the HD remasters are up to snuff though. Supposedly the Capcom ones are pretty lazily done.
"Remake is a misnomer perpetuated by fans and so-called 'gaming journalists' who have no ****ing clue what they're talking about. "
only xfanboyz without great hdremakes (and other things, like exclusives) are not calling them "remakes", because like cjflora said, they are most of the time ^^
Problem with that is pretty much everything would need to be made from scratch for the game. You couldn't just transfer things like the animations over to the entirely new engine very easily at all. Maps, modes, animations etc would need to be crafted from scratch or converted / upscaled in some obscure probably awkward manner to get things working.
It's almost as much trouble as it is to make an entirely new game.
First off, it's WiiU. Second off, it doesn't have ONE engine, the games all have different engines. They do have a common API, but that's not an "engine" it's just a set of tools basically.I also doubt those tools are easy to find and use as of right now since it just came out and dev kits probably are still locked up and kept track of very tight.
Dude listen closely, one its one engine and two the engine can be tweaked to get the game at hand to work on the Wii U. Its how the Wii U's processor can handle the new game. I am just saying that a modder is converting Legend of Zelda: MM into the Wii U graphic engine, i know it means more than one engine:)
Can you figure out how to reply to my comment (3.2) or is that too complicated?
You're a moron. There's one graphics card, but not ONE engine. There is ONE API that you build engines around that Nintendo provides, but every game has it's own engine. You should not be talking about this stuff, you have no clue what you're pounding your keyboard about.
ETA: Still can't figure out how to reply? Somebody must be scared. And I do program the NES, so I know a few things of how Nintendo systems work. I know nearly everything about the NES, a few things bout the SNES, and then I also know that the DS has a very similar hardware-style of the NES and a few thing on programming it. I'm sure that's a lot more than what you know about how Nintendo designs their hardware and how it usually works. And as a game programmer with 1 full fledged NES game done and under my belt, I do know a few things about game design too.
You're the one with the flawed logic. Youre? The correct word was Your. You can't even produce a grammatically correct sentence, how can you understand anything as complex as a game system and programming when you don't even have a grasp of the language you've probably been speaking for over a decade.
So, what I gather from your diatribe is that: you are arrogant, conceited, petty, and intelligent. It is a shame that you used your intelligence, and knowledge, as a weapon to demean, rather than an instrument to instruct. IMO you have 1 more bubble than you deserve.
Sorry, but everyone else is correct. There is no "Wii U graphics engine". A graphics engine by definition is simply a program used as a starting point for building a game, to avoid building the game from scratch. An example is the Unreal Editor, or the Cryengine. Many graphics engines can run on the Wii U. There is a singular Video/graphics card, and one API for the WiiU. Please, do your research. Just to show you, http://www.ign.com/boards/t... http://www.eurogamer.net/ar... Examples of two different engines confirmed to be up and running.
I strongly suspect that if something like Super Mario Brothers had first been shown with realistic graphics that they'd be a forgotten footnote to the general public rather than a sub-culture icon.
Mario and Pokemon look sick! "F" ing off the hook! I really like the Majoras Mask remake vid that's floating around also. Sad thing is we will never see the thugged out Mario and Crackhead Luigi. The character designs are cultural icons and Nintendo will never allow the designs to change.
I would pay full game prices for remakes of the gta series and metal gear solid in those engines. Shameful but true. If people are able to do this, why have they not been completed and released for idiots who spend money with reckless abandon (such as myself) to foolishly spend money on?
You are referring to the "HD Classics," line. Those are not re-makes. They are porting the game and tweaking the options to display at a higher resolution (usually only 720p)--a process that, I might add, takes roughly 2 seconds to do with 99.99% of all PC games, ever--and adding trophy support.
That's it. The only real, tangible difference between them and the PS2 classics you can donwload off the PSN is that A) they're generally more expenisive, B) they can be bought in bundles, and C) they can be purchased retail.
...
This generation, this ONLY company who has really worked hard at re-making classic older games has been Square-Enix, with some fantastic, meticulously-crafted re-makes of games like Chrono Trigger, Final Fantasy III, Final Fantasy IV (two of them, in fact), Dragon Quest IV, Dragon Quest V and Dragon Quest VI.
The next closest thing to a re-make in the market these days--Nintendo's offerings on the 3DS, Tales of the Abyss, etc--are still mostly just ports of the original game.
@Xof
While you are correct that these are not "remakes", updating the resolution and adding trophies are not the only changes with the remasters. Most of them are also fixing any glitches and ensuring the games run at a constant 60 FPS.
It's up to the developers, but others add extra content as well. Not to mention some of them are even getting 3D and/or Move support.
I have heard that not all of the HD remasters are up to snuff though. Supposedly the Capcom ones are pretty lazily done.
only xfanboyz without great hdremakes (and other things, like exclusives) are not calling them "remakes", because like cjflora said, they are most of the time ^^
"I have heard that not all of the HD remasters are up to snuff though. Supposedly the Capcom ones are pretty lazily done."
Ubi has made a far bigger mess of their ports :D At times they're barely functional
Problem with that is pretty much everything would need to be made from scratch for the game. You couldn't just transfer things like the animations over to the entirely new engine very easily at all. Maps, modes, animations etc would need to be crafted from scratch or converted / upscaled in some obscure probably awkward manner to get things working.
It's almost as much trouble as it is to make an entirely new game.
EDIT: Forget that, yeah, I heard about the CryEngine one too
http://www.youtube.com/watc...
OT: Halo 4 reminded me alot of the spaceship segment of KZ3 and Pokemon looked THE SH*T in Unreal, if that gets made, take my damn money right now!
First off, it's WiiU. Second off, it doesn't have ONE engine, the games all have different engines. They do have a common API, but that's not an "engine" it's just a set of tools basically.I also doubt those tools are easy to find and use as of right now since it just came out and dev kits probably are still locked up and kept track of very tight.
You're a moron. There's one graphics card, but not ONE engine. There is ONE API that you build engines around that Nintendo provides, but every game has it's own engine. You should not be talking about this stuff, you have no clue what you're pounding your keyboard about.
ETA: Still can't figure out how to reply? Somebody must be scared. And I do program the NES, so I know a few things of how Nintendo systems work. I know nearly everything about the NES, a few things bout the SNES, and then I also know that the DS has a very similar hardware-style of the NES and a few thing on programming it. I'm sure that's a lot more than what you know about how Nintendo designs their hardware and how it usually works. And as a game programmer with 1 full fledged NES game done and under my belt, I do know a few things about game design too.
You're the one with the flawed logic. Youre? The correct word was Your. You can't even produce a grammatically correct sentence, how can you understand anything as complex as a game system and programming when you don't even have a grasp of the language you've probably been speaking for over a decade.
Will you have my genius baby?
...calm down, just because you may be right doesn't mean you have to be a dick about it.
Btw, no one has ever been scared of you for any reason in your entire life, ever ever. No one ever will be either.
Did I spell that right?
There is no 'Wii U graphics engine'. There are many engines that run on the Wii U hardware.
For example, Arkham City (a Wii U launch title) runs on Unreal Engine 3. Rayman Legends runs on the Ubi Framework engine.
I think what you meant is that Zelda MM was recently converted to an engine that can run on Wii U.
And one thing, Nintendo knowns the way it works far better than you and also. You do not know gaming :)
A graphics engine by definition is simply a program used as a starting point for building a game, to avoid building the game from scratch. An example is the Unreal Editor, or the Cryengine.
Many graphics engines can run on the Wii U.
There is a singular Video/graphics card, and one API for the WiiU.
Please, do your research.
Just to show you,
http://www.ign.com/boards/t...
http://www.eurogamer.net/ar...
Examples of two different engines confirmed to be up and running.
"#12 System Shock 2 In CryEngine 3"
Then the video in that slide is titled
"System Shock 2 remake in the Source engine"
But you're probably 13 so I don't know why I'm even responding.
Source Engine, actually.
Also, I think its humorous that a good bit of the picks* are CE3.