Game informer - For the first time since I started at Game Informer in 2003, I didn’t attend E3 this year. Instead of walking around the show floor and playing the games myself, I relied on online impressions from attendees. From where I sat, the prevailing disappointments from the show were the lack of new franchises and the prevalence of sequels. “Game developers are running out of ideas” is a sentiment I saw and heard repeated often. It continues to echo in the months since E3, and I’m sick of it being trotted out as an indisputable fact about the game industry.