CCC: At this point, I would not hesitate to call The Walking Dead by Telltale Games one of the greatest works of gaming art in our current generation. The dark and grim themes of survival during a zombie apocalypse are expressed through story, characterization, setting, and, most importantly, mechanics. TWD forces you to make difficult decisions that may have no good answers. No matter how hard you try to play the game "perfectly," people are going to die. People are going to hate you. The world is ending, and there is nothing you can do about. The joy of this game is watching how the world crumbles around you.
William at GameCloud writes:
"In Harms Way does a fantastic job in avoiding a mid-season lull. The triumph, however, is in the final moments, with one scene in particular that you won’t ever forget. The problem is that Clementine won’t either, which is something we’ve grown less concerned with this season. I suspect this negligence from both the group, as well as the player, will play a greater role in the main story very soon and I fear it could end badly."
Hardcore Droid contributor Matthew Byrd takes a deeper look at what may just be the best examples of episodic gaming ever.
GamerSyndrome's LadyHodor takes a look at the new episode in the Walking Dead series, to see once again if it levels up to that of the last series - if it does, tears will fall for a certainty. "In Harm's Way" finds Clementine and her crew caught in the clutches of cruel tyrant Bill Carver, and chaos is sure to ensue.