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QJ.NET reviews Advance Wars: Days of Ruin

Nicolo S. of QJ.NET writes, Some fans of Advance Wars tend to lean toward Dual Strike for its abundant Commanding Officer (CO) powers and unlockables, but after easily clocking in almost a hundred hours playing Days of Ruin's massive package which contains single player Campaign, multiplayer of up to four through wi-fi, and the Design Room, we made up our minds - Advance Wars: Days of Ruin is no lesser, if not the more refined installment on the Nintendo DS.

Intelligent Systems did a magnificent job in giving what's known as a series that portrays war in the cutest ways a huge makeover. One quick look at character designs and you'll already know a new war has started, and that's just the tip of the iceberg. What really sets Days of Ruin apart from its predecessors is its dark, post-apocalyptic story engrossed in never-ending conflict among humans who simply can't settle down.

There's not much in Days of Ruin's soundtrack that you're likely to put on speakers before going to bed, but music is impressive at times (Will's theme, for example). Techno metal nails the game's theme of destruction, though oddly cute tracks in some Free Battle matches are a bit out of place.

Visuals in Advance Wars: Days of Ruin are as good as comic style DS games can get. To sum it up, Intelligent Systems did a great job in Advance Wars: Days of Ruin. Fans of the series have a lot to like about the game, while those who were previously not interested yet remotely enjoy turn-based strategy should try this out. Rock-paper-scissors type of gameplay is not exactly difficult to learn, though there's still room for learning if you want something difficult to master.