According to developer Crystal Dynamics, the story of the new Tomb Raider will be "dark" and "mature" than the typical plot found in previous games in the franchise. There is a very clear reason for this: the atmosphere of the title should fit the new gameplay mechanics - considerably more detailed and "dynamic." New Tomb Raider history have more "adult"
And linear.
And casualized.
I understand they want to tell a story of how all begin but still what is a TR game w/o puzzles & ultra crazy-hard platforming? did any1 of u see anything like that on this new TR?
And yes I agree with some ppl that say that where they r headed remind me a lot of UC cant help it no matter how much they want to deny it it's so obvious that u must be blind to say otherwise, & if the gameplay is similar no matter how much I like UC I will be disappointed & the reason is because platforming on UC is way too easy & the char auto-grab on edges & it's impossible to fall for high places.
TR was exactly the opposite the most common reason of dieing was traps & falling from high places, & I would like to see those things back else there is no reason for this game to called TOMB RAIDER.