Submitted by MikeBarrett 1130d ago | opinion piece

Why Aren't More FPS Games Like Die Hard?

In this short, Pixels or Death's Mike Barrett waxes about how the FPS genre could make real change by following the blueprint of the 1980s action movie, Die Hard.

"If developers really want to impress upon gamers the pain inherent in putting a gun to another person’s forehead and pulling the trigger, they already have the perfect blueprint in the 1988 action movie Die Hard.

Stop laughing, I’m serious. And not like the terrible NES, arcade, and PS1 games that carry the movie’s name, either." (Culture, Industry, Spec Ops: The Line)

Godmars290  +   1130d ago
Why aren't there more games like Half Life? Why haven't all that many tried?

But then you may as well ask why RPGs like the FF series started having fighting groups where 3-4 characters fought while another 6 or more hung in some kind of limbo. How they've become less and less characters possessing depth and more base stereotypes.
shaneTsung  +   1130d ago
a Die Hard type game would be interesting, make it so
Cajun Chicken  +   1130d ago
Actually there is a Die Hard FPS and it's actually a pretty decent retelling of the first movie. Only issue is that it basically quadruples the enemies you come across for game play sake. Brilliant take on though, dated now, but still brilliant.

CrzyFooL  +   1130d ago
Max Payne 3 is Die Hard 5
Perjoss  +   1130d ago
Die Hard Trilogy on the PS1 although not a FPS was a great game!
DeadlyFire  +   1130d ago
I loved PS1 Die Hard games. They were awesome and fun.
iceman06  +   1130d ago
Was one of my favorite games because it offered different mechanics for different tastes. I loved the driving and blood splattering across the windshield!
ChocolateGiddyUp  +   1130d ago
Yeah, this article seems like something I'd agree with, but I had to stop reading when the author called Die Hard Trilogy "terrible."

Die Hard Arcade was pretty great, too.
zgoldenlionz  +   1130d ago
Did I just read "more FPS"?
Rainstorm81  +   1130d ago
Why does Die Hard have to be a FPS? It would be better in Third person IMO
azshorty2003  +   1130d ago
He's not referring to actual 'Die Hard' games.

I'd want to see games were your injuries effect you over time and last through the game. No more blowing through the door, guns blazing, getting hit with just enough bullets so the screen doesn't go ALL the way red, hiding till you 'magically' heal, rinse, repeat. That kind of gameplay is BS and only fun for a little while.

A tactical shooter with consequences could be fun and interesting. How would you handle future event encounters if you got shot in the shoulder, impairing your aim, because you blew through a door and didn't assess a situation properly?
optimus  +   1130d ago
Personally i liked the old die hard trilogy as well as the dreamcast game that was inspired by the movie who's name i forget at the moment...it's a cool concept on paper but i think people would be more frustrated with a game like that then it's worth...look at bushido blade for instance, same deal, slice an arm and they couldn't use it anymore, that's if you got lucky and you're opponent didn't hit you with a fatal hit at the start of the match. ...now if it were a 1st person shooter, it would be equally as boring since you would get killed after moving 10 feet in a dog fight.
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eon0  +   1130d ago
I think it's more to do with the feel of Die Hard. The brutality that an action hero can face. I think Uncharted gets close to that feeling, but it's third person.
Bathyj  +   1130d ago
Interesting concept, but the reality is, will anyone want to play a game where you shoot a dozen people over 10 hours, and probably 4 of them would be in the last ten minutes?

Gamers dont have the patience now for stealth games, every franchise is going action orientated. How would this idea translated to actual gameplay?

But I do love the idea, I've actually thought about it myself for decades. A full size building where you can go where ever you want, no linear paths. But I dont see it happening. Seems like it would lack focus. People wouldnt want to roam around for 2 hours before getting to kill some.
Moby-Royale  +   1130d ago
*looks around*

Really? I have to be the one to do this?

*deep breath*

YIPPIE K.......

Forget it...

*walks away crying*
3-4-5  +   1129d ago
Actually brings up a good point.

Would be interesting to see a game of only maybe 10-15 characters. Would give them tons of time/space/room to develop each character and make us really care about them.
blackhammer  +   1129d ago
So you're saying it should be more like... a TV dinner?

I would love to see a Die Hard map/mod in Half-Life 2 or CS:GO. That'd be pretty fun.

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