Lara is looking better than ever. Not like a real woman, but not like the blow-up doll she morphed into in some of the earlier titles. She's got more than a dozen layers of textures and shaders on her body and sports some advanced lighting techniques, such as "spherical harmonics" to help create that look of Hollywood lighting. She even does neat stuff, such as getting muddy as she rolls around on the wet ground, then, as the rain continues to fall on her, gradually cleans up.
What Crystal Dynamics is doing with the series gives us hope of more and more sequels to come, ones that hopefully build on core gameplay elements much like Tomb Raider Underworld is attempting to do. And when solid gameplay, compelling storylines and awesome graphics become the most compelling parts of the Tomb Raider series-as opposed to the size of Lara Croft's boobs-then the old girl's comeback will truly be complete.