Try our new beta! Click here
Submitted by Chaosmedia 1188d ago | review

Uncharted: Golden Abyss Review - Chaos Hour

Having played the 2nd Uncharted on the PS3, I was worried that coming to the Vita to play an Uncharted game might present an extremely thinned out version of its bigger brother, the PS3. Thankfully this is nowhere near the case, as the Vita manages to maintain a high standard of polish and presentation that emulates the console versions near perfectly, graphics and all. Now I'm in no way suggesting that a handheld game has managed to look exactly alike as the PS3 version of the game, and it's noticeable in places that the levels have been significantly scaled down to accommodate for the lack of power compared to the PS3 (trees in background being 2d billboards, mountains being elaborate cut-outs too etc.).

However, even though the game has been shrunk inwards ever so slightly in scope, things such as screen-space-ambient-occlusion and dynamic ray traced shadows are still present. Sony realised the importance that Uncharted: GA make it to the Vita's launch lineup, as it not only demonstrates the power of the system, but also the potential. (PS Vita, Uncharted: Golden Abyss) 8/10

Losyak  +   1188d ago
a little late...
typikal82  +   1188d ago
Welcome to the party pal
brettyd  +   1188d ago
i loved the game but i feel like it could of been a lot better if it wasn't for all the gimmicky motion/touch screen crap.
Knushwood Butt  +   1188d ago
I thought gyro aiming was excellent.

Also, most of the touch stuff was optional too, so you play how you want to play.

The only thing I found that got tiring was the rubbing, which was not optional.
TheDivine  +   1187d ago
It was great but it was missing 3 big things imo. The first is the big blockbuster moments Uncharted is known for, they were mia. Thats like a Gears game without Locust. The second is mp. This wouldve sold much more (and sold more vitas) if it had even 3 vs 3 mp. It wouldve been the perfect game to showcase mp. The third is co-op. It was perfect for some bite sized co-op levels ripped right from the campaign. It wouldve given it more longevity and people would encourage friends/family to get it selling more units. I loved raid mode in RE Revelations and the vita still doesnt have that great co-op experience. Unit 13 was okay for a minute before i realized how short, recycled, and uninspired it was (now that NEEDED mp even more or a campaign).

Still loved it. Might replay it sometime soon. It did show off the vitas capabilities nicely.

Add comment

You need to be registered to add comments. Register here or login
New stories

Just Cause 3 Collectibles Location Guide: Find every Ancient Tomb, Tape, Vintage Part and Shrine

31m ago - MMGN writes: Many collectibles are located through the stunning open world of Medici in Just Caus... | PC

Halo: The Fall of Reach Available on Blu-ray, DVD, and VOD Today

31m ago - Starting today, the animated feature, Halo: The Fall of Reach, is available on Blu-ray, DVD and v... | Culture

HotLiked - What the Internet is talking about right now

Now - Kill some time at You will regret it... | Promoted post

Review: Undertale | CharlotteBuckingham

1h ago - Charlotte Buckingham writes: "The most extraordinary thing about Undertale is that, as the tag... | PC

Tom Clancy’s Rainbow Six Siege (Single-Player) Review \ paulsemel

1h ago - Here's a review of Tom Clancy's Rainbow Six Siege as a single-player game. | PC

Rainbow Six Siege CheatCC Review

1h ago - While fighting alone can often lead to rage-quitting, this is one that'll keep you coming back fo... | PC