PC Games Hardware explains the technology behind the visual spectacle.
CryEngine 3 has monster tesselation capability. It just was not exploited properly in Crysis 2. Millions upon millions of wasted polygons on pointless models that didn't need them. If Crytek take the time to actually spread those around on details that are important, it will look absolutely mind blowing. It'll be the same sort of leap that Crysis was in 2007, to raise the bar of visual fidelity.
all i know that cryengine 2 is better than the new useless consolized cryengine3
I wouldn't doubt for a second that the PC version is visually gimped. That would hurt sales for the console version if the difference is too wide. Unless your playing crysis for the story in which case.......................... well im sure I don't have to tell you the rest regarding that part =/
That's questionable. Crysis 2 wasted quite a bit of computing resources on things that were not even visible to the player. For example, there was extensive tessellation on surfaces that you could not see from the player's perspective. They also seemed to code it as though AMD didn't exist, and tessellation caused significant problems for AMD cards (I had 2x 6950 CF at the time it came out and have a GTX 670 4GB now). Crysis 3 looks like a clear step up from Crysis 2 visually, and it should be much better optimized if they are less wasteful with the resources. The issues with Crysis 2's design seemed to relate more to problems with rushing their first big mulitplatform effort rather than issues with CryEngine 3. They clearly were not done with the PC version at launch and had to update with DX11 and texture patches later. I don't expect those problems to be an issue with the PC version of Crysis 3. Plus they have Toad Tech, which automatically makes it superior to Crysis 2.
Also, I have yet to see a convincing case that multiplatform games are automatically technically weak. I hear that constantly from PC elitists, yet when I look at the most technically advanced games, they are usually multiplatform. Battlefield 3. Dirt 3. Crysis 2 and 3. Metro. Max Payne 3. Skyrim. Are these the technically inferior games you're talking about? http://cloud.steampowered.c... http://cloud.steampowered.c... http://cloud-2.steampowered... Where are the PC exclusive games that blow all those games away technically? In a vacuum, I could see how that argument makes some theoretical sense, as one could theorize that a PC exclusive could better take advantage of the PC architecture. But when you look at the evidence available, I don't see proof that substantiates this claim. Where are the PC exclusive games that blow away the games I've listed in terms of visuals?
Crysis 2 looks very nice with dx 11 and hd texture pack it runs so smooth on one 7850 on ultra i will def check out the 3rd game.
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