MasonicGamer.com - Darksiders 2 can best be described as a mash up of several other popular game franchises. It obviously borrows heavily from the Legend of Zelda series, with the same basic progression mechanics and focus on puzzle filled dungeons. The combat and platforming are straight out of God of War and the light RPGs elements can be found in many other modern action games. Vigil have also implemented a randomized loot system that is (as far as I am aware) a first for the genre but it is clearly a simplified version of the one found in Diablo. While reworking ideas and mechanics from older titles is pretty much the basis of modern game design, Darksiders 2 goes a bit too far. The Deja Vu-like familiarity of its design makes the experience far too predictable, even in the first few hours of play.