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Unreal Engine 4 tech demo: Graphics Have Hit a Ceiling

With the next generation of consoles upon us some of the hot button topics are: the Wii U’s power, Unreal Engine 4 vs. Cry Engine 3, and the mystery surrounding the Xbox 720 and PS4 specs. Most of the speculation and big topics relate to raw system power. Whose console can display this, and what console can run that and how the PS4 can support 4K resolution (whatever the hell that means). Sometimes gamers lose sight of what actually makes gaming fun.

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ardivt1486d ago

I also have the feeling that the new engines don't looks much better, just as the author says.
But he don't sees how those graphical updates enhance the gameplay?
think about real life water physics, about thousands of people in a giant city with accessible buildings. engines that can calculate real deformation in a racing/open world game and destruction in an action game.

just look at how games are today: mostly static environment and many cutscenes to hide this fact. maybe next gen will give us real sandboxes!

CarlosX3601486d ago

Until an engine can do something like Avatar in real time without lowering the framerate to 30 fps, then we know graphics has hit a ceiling, until then... Sorry, but no cigar.

decrypt1486d ago (Edited 1486d ago )

"Whose console can display this, and what console can run that and how the PS4 can support 4K resolution (whatever the hell that means)"

Lol it requires high end PC of today to render 4K resolutions. PS4 will be a low end locked down PC at launch(just like any other next gen console all will be using AMD hybrid packages), anyone believing PS4 or any other console is going to support 4k Res for gaming is only deluding themselves. Its going to be the same all over again, Console makers will say "oh our console supports 1080p" yet when the games role out only 5% of games(which dont need much resources) will actually run at that res.

Remember all the crap kutaragi spewed about 1080p being supported on PS3(he made it look like all the games will run in 1080p @60fps), the end result is not a secret. Games barely support 1080p on consoles, hell a 5 year old gpu like 8800GTX manages to run atleast 90% of todays games in 1080p. Which is light years ahead of any console. 8800GTX was launched right along with the PS3, I wouldnt be surprised if by the time PS4 and Xbox launch PC hardware of that time easily does 4k res (just like the 8800GTX did 1080p), while console makers fail again at their claims, next gen consoles may do 4k resolutions for about 5% of their games, those would be games that dont push hardware much, just so console makers can brag about their hardware.

@carlosx360

I agree the graphics ceiling is way higher, it wont be reached until you cant tell the difference between reality and game graphics, that is still a long long way to go.

ABizzel11486d ago

@decrypt

Let's just put it this way. Id you want a console that can run games at 4k then you're going to be paying for a $1,000+ console. The only GPU's that are capable of 4k @ 30fps are the GTX 690 and possibly the HD 6990. The only other way is to have Xfire or SLI of at least the HD 7870 and the GTX 660Ti.

4k is off limits to consoles, unless it's for pictures, and MAYBE video playback.

Morrigan-Aensland1486d ago

The specs of the ps3 ken kutaragi spoke about were lowered for cost cutting measures. The ps3 was suppose to be running 2 cell B/E . People love to talk about what Sony said the ps3 would do but negate the facts of what the specs of the ps3 was before launch. Just look at how and what the ps3 was suppose to be

GamingTruth1486d ago

keep believing that but sonys next platform wont be a console

CrustifiedDibbs1486d ago (Edited 1486d ago )

"keep believing that but sonys next platform wont be a console"

what exactly will they be releasing then? enlighten me.

BitbyDeath1485d ago

'what exactly will they be releasing then? enlighten me.'

Maybe a chip you put into your brain!?
Real VR starts with you!

+ Show (4) more repliesLast reply 1485d ago
Theyellowflash301486d ago

Thats what I hope the next generation brings, less of the static environments and wonkey physics. Faster framerates, more polished animations. Hopefully the developers use the extra power for gameplay and graphincs not just eye candy.

OneAboveAll1486d ago

Current graphics are fine. We don't need to keep adding more. Every time an engine is upgraded to do more, it causes more problems as well.

I want MAXIMUM optimizations. If next generation Battlefield titles on consoles don't have 64 players then something is terribly wrong.

abzdine1486d ago (Edited 1486d ago )

if you want max optimization then play on PC. I want real games not a bunch of bang bang you died respawn bang bang rerespawn bang bang rereresp... you got the idea !

@OneAboveAll below : it's you that is out of context my friend.
the news is about graphics not performance and stability.
of course the engine no mater which one it is will allow to do bigger because the machines are more powerful. So your post makes no sense in first place.

OneAboveAll1486d ago

That was the dumbest thing i'v ever read. It's not just consoles that need better optimized games, it's PC also. So what you said makes no sense.

I have played plenty of poorly optimized PC games. Crysis is a pretty good example. Company of Heroes is too.

As a matter of fact consoles games are always more optimized than PC games due to the fact all console hardware is the same for everyone. Where as a lot of PC gamers have completely different setups.

As for the guy below me PS3 already did it. *cough* MAG *cough*

stevenhiggster1486d ago

If anything, if you want better optimized games you want a console! It's almost impossible for devs to perfectly optimize games for PC because there are millions of different configurations available.
A game may run brilliant one one PC but terrible on another almost identical system.
Learn what optimization means.

RegorL1486d ago

Only 64?

PC will by then run 256... :-)

leogets1486d ago

Mag on ps3 already has done 256 players at least 3 years ago. Too blow minds we must see at least 500

ALLWRONG1486d ago

I have played on servers running Unreal Tournament (first one) that supported 500 players. I remember 64 players on Delta Force 2 using dial up. Point is console has a long way to go before it catches PC.

Dojan1231486d ago

Planet side 2 (pc) has 2000!

RegorL1486d ago

Note: OneAboveAll specifically mentioned Battlefield...

Battlefield is a lot more challenging than your examples.
a) destructive environment - not only buildings but also ground
b) ground vehicles - you know how it should look like! (futuristic flying vehicles might fly like in Planet side 2)

It is all about state, how much info needs to be transmitted for each player (and to how many of the other players), how much changing environmental state can be stored at each player...

BitbyDeath1485d ago (Edited 1485d ago )

Home has about 25 million
Check... mate

tachy0n1485d ago (Edited 1485d ago )

GTA San andreas multiplayer gets up to 500 players its beautiful to see all that people around the city! *.*

+ Show (3) more repliesLast reply 1485d ago
abzdine1486d ago

games turning on Unreal Engine never impressed me.

Adolph Fitler1486d ago

After watching more gameplay footage of Zombi-U, I'm becoming more sold on Wii-U's power. I would have to say that I was one of THE WORST naysayers on Nintendo's upcoming console, but I am being converted by a single title. Zombi-U is more than likely running on a high end pc with the footage thats being thrown around, as Nintendo have already been caught out for using PS3 & 360 footage, so pc footage would be no big thing, so I'll reserve judgement for after reviews & buying when the calibre of graphics is confirmed way above current gen.

wishingW3L1486d ago (Edited 1486d ago )

but the game looks nothing special. Pretty average actually if you ask me.... 0_O

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