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SMITE Interview: Game started “as a prototype battleground mode for Global Agenda”

Ironhammers: We’ve already praised SMITE after playing the closed beta, and wanted to find out more. We managed to get some questions over to Hi Rez Studios’ COO, Todd Harris. But he’s quite a busy man, so we tried to pick out just five questions to ask, covering a few widely very varied aspects of their upcoming MOBA. Here’s how it went.

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