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Publishers take the risk, so it’s fair they get the bulk of profits, says Revolution head

IncGamers: Revolution Software managing director and co-founder, and Broken Sword creator, Charles Cecil believes that it’s fair that publishers take the “lion’s share” of profits when they’re the ones taking the risk by fronting the development costs.

In an interview with IncGamers, Cecil spoke about the fact that his studio has in the past made “nothing at all or very little” by partnering with a publisher – but the relationship means that it’s reasonable for publishers to expect the bulk of profits.

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incgamers.com
40°

Broken Sword and 25 years of Revolution

Eurogamer:

"In 1989 Charles Cecil's computer could often be found in a white Ford Fiesta XR2, speeding along the 200-mile stretch of English motorway that separates Hull and Reading. The PC, a custom-built 386, was so valuable that Cecil would insist it be wrapped in blankets and secured in the back of a car with a carefully arranged seat belt. Cecil, who was 27 at the time and working as head of development at Activison, had blown his savings on the machine, which he intended to use as a dedicated flight simulator. But when the US side of the company collapsed and took his office down with it, Cecil decided to set up his own game studio with a programmer friend, Tony Warriner, who lived in Hull. The pair began working on a demo together, which they intended to pitch to publishers, shuttling themselves and their newly employed PC between the two cities each week."

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eurogamer.net
30°

Is Broken Sword 5 gearing up for a September console release?

Revolution Software has yet to announce a release date for the console versions of Broken Sword 5, however three separate Amazon sites have listings up for the game, and all three indicate a September release. The exact date in September, however, seems to be in question.

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pixeldynamo.com
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7.5

Broken Sword 5: The Serpent’s Curse Episode Two Review (PS Vita) - punkandlizard

Blonlizard from P&L writes:"Cute humour and friendly banter between the small cast keeps you engaged and the story rarely loses its way. It’s soon into the story that you realise the game delivers a double edge sword."

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punkandlizard.com