2010’s Darksiders was a surprisingly well-made debut for Vigil Games, putting the developer on the metaphorical map of the games industry. Its blend of Zelda-like dungeons and puzzles and God of War-like combat, married with its unique biblical fiction, earned the game some distinction, although its detractors lampooned it for its derivativeness. Through careful design, Vigil stitched together a brand new universe and a solid foundation for future entries in the series.
And so we have Darksiders II, the sequel that aims for the heavens yet ultimately falls short. Following in the dungeon-exploring, combat-heavy footsteps of its predecessor, Darksiders II presents a larger world, deeper combat, and a horde of RPG elements. But with those great additions also comes frustrating platforming, a hollow story, and an atrocious second act.