There's a moment when a particularly well-placed grenade is thrown at a German machine-gun emplacement. It detonates and blows one of the Wehrmacht soldiers clean in half, sending his legs and torso flying through the air in opposite directions. The game's 'action camera' kicks in, crash-zooming in on the carnage, focusing on the cartwheeling, dismembered, bloody stumps for a few seconds of pornographic slow-motion.
"Oh, you got that?" says Gearbox's boyish, talkative president and CEO Randy Pitchford when Edge mentions the incident to him later. His eyes sparkle with the naked enthusiasm for gore typical of so many American videogame developers. "We have a very clever engineer who developed software that actually does that, it's an algorithm," he explains eagerly. "We didn't build the content in advance to know where it's going to happen. Those guys can tear apart in lots of different ways. And it's both gross and funny at the same time – isn't that weird?"