50°
Submitted by Sylpheed 1034d ago | article

The paradox of player-choice driven game endings

Developers should not be blamed for games with shallow, player-choice driven endings. Technology and money are the problem. (BioWare, Deus Ex: Human Revolution, Dev, Eidos Montreal, Industry, Mass Effect 3, PS3, Xbox 360)

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories

E3 2015 - Fall for Mirror's Edge all over again with Mirror's Edge Catalyst | Entertainium

7m ago - "When word got out that DICE was going to give the Mirror's Edge franchise another shot, I was ca... | PC

Sparkle Unleashed Review | The Vita Lounge

9m ago - Review of Sparkle Unleashed for PS Vita from The Vita Lounge | PS Vita
Ad

Start Making Games for the PS4

Now - Want to design the next generation of video games? Start learning game design today. Click for more info on how to get started. | Promoted post
20°

Phoenix Down 39.1 – Metal Gear Solid 3: Snake Eater

10m ago - Phoenix Down is hosted by Drew Leachman and Matt Quinn. Each segment focuses on an older game the... | PS2
20°

PlanetSide 2 Update Hits EU, Servers to Be Down for Two Hours

12m ago - Noticed a bunch of bugs that needs squashing in PlanetSide 2? Well, you’ll be glad to know that D... | PS4
40°

7 Upcoming Xbox One Exclusives We Can’t Wait To Play

21m ago - MenStuff: "In terms of upcoming games, we’ve already had a look at what’s heading to the PS4 in t... | Xbox One