Vagary's Tony looks back at this year's Summer of Arcade and wonders where it all went wrong.
"This 'Blockbuster Lineup that will keep you playing all summer long' clearly won’t. Is this the future of Summer Arcade? 2012 showed it for what it is becoming: an advertising device for mediocre titles. Microsoft has better titles available: why not allow your Blockbuster promotion to include actual blockbusters?"
Deadlight was great, tony hawks was great and dust is amazing
Because Microsoft used Summer of Arcade basically to only promote Microsoft published XBLA titles this year. They took a page from Nintendo's third-party killing book and listened to the cash register sounds in their head instead.
Glad people are noticing how shitty of a move it was.
This year Microsoft just decided it wanted all the cash for itself.
I was excited about Deadlight but when I heard that it was approximately 2-3 hours long I didn't want to drop 1200ms points on it.
Dust, on the other hand, has lasted me for 30 hours in the course of 2 playthroughs and all 30 achievements. I simply loved the game, especially the hidden characters (Kid from Bastion, Meatgirl and Meatboy etc.). I would've liked a little more variety in the combat but it was fun!
I think Dean Dodrill deserves all the support.
thought the exact thing about deadlight, even enjoyed the demo but the price was too steep for the length
Dust is now one of my favourite games of the year. I hope Dean gets to make a sequel of some kind as it truly deserves one.