WC writes: People have been known to dedicate weeks, months, even years in some cases, to chasing that beautiful round figure – that 100%. It’s not only for bragging rights of course, completing a project, regardless of what it is, to know that you achieved something that others haven’t, is one of the greatest ways to experience deep satisfaction.
But sometimes, it’s not exactly as easy as simply making the commitment and seeing it through. More and more, games are being released that are designed to aggressively retain players after they complete the main campaign; to keep them playing well into the months, so that the publisher is able to keep wringing out cash from the title.
Sometimes this works well, but every so often this concept shoots itself in the foot. Sometimes, the 100% is just too ridiculously difficult and as a result, you’ll probably never even bother attempting to attain it. Here are just 10 of those video games that you’ll most likely never 100%.
Assassin's Creed Multiplayer = Tom & Jerry
f*** that sh**
Trophies and achievements should be realistic though. Hundreds of hours of multiplayer is too much. 100% shouldn't be only attainable by those with way too much free time, or those who play the game religiously. You should be able to get all MP trophies by trying everything, and just playing what you like for a while.
I got GTA4's too. I think the one I'm proudest of is MotorStorm: Pacific Rift. That one would actually rank you down if you sucked so getting the platinum meant you had to be damn good. I did all the time trials and basically memorized the best routes for every vehicle. I even had a spreadsheet so I could mark down my best times on each track to figure out which vehicle I was best with. By the time I got the platinum, I could do three laps on any track in the time my brother could do two.
Edit:oops. Didn't know it meant all achievements. Just thought it meant 100% within the single player.
My experience was that there was a glitch and 1 water tower was missing. This was the PC version and I don't know if it was ever fixed or if it was just my problem. All I know is I was able to get to 99.98%.
Ended up having to get a map that read your save game file to find the missing water tower and it wasn't there at all. It took so long to find all the stuff in that game.
And I myself 100%'d GTA IV in 1 month. Multiplayer rank 10 took a solid week. I got pretty good at landing the helicopter and doing speed runs.
But yeah I gave up going for 100% on all my games starting with Street Fighter IV mainly because those combos that you're forced to learn aren't even useful in actual gameplay. Alot of the really showy technical ones aren't realistically going to be used or don't deal as much damage as the BnB combos.
I hate multiplayer achievements especially the stupid ones. I can't remember but was it Killzone 2 which required getting in the top % to get a trophy. Trophies like this are just annoying especially when your so close to getting all of them
I haven't maxed any of these though, as I don't see achievements that aren't fun on some level as worth my time.
But I know a few good buddies who have competed Gears 3, took them MONTHS of CONSTANT Gears 3. I love Gears...but I like playing other games also. No completion for me !
Quake 4 had one that you needed to be top of the all time world leaderboard, which is insane considering ppl have glitched the leaderboard so they have billions of points (you get like 10 points a kill or something).
2000/2000 done.
On 360 in order to get that "completed game" stat you have to buy all the DLC also, whereas on PS3 you can get the platinum from the original game itself.
I was pissed when I got 1000 GS in Mass Effect 2 only to have it not count as full completion because I didn't buy and complete the DLC, insanity was pretty insane at times...it's actually why I like trophies more than meaningless fing MS points.