It seems these days it's tough to find a game that focuses just on stealth while many games tend to have stealth elements in them. Some examples include Batman Arkham City/Arkham Asylum, Metal Gear Solid 4, Deus Ex Hr and the upcoming Dishonored. Even Splinter Cell has moved away from stealth for the most part. Does this mean the genre is on its way out? Is the idea of a stealth game too much of a “niche” to survive?
We don't see pure stealth games in the traditional sense today. Instead we see games that say "you can be stealthy . . . or go in GUNS BLAZING!"
It's the same thing that we've seen happen with survival horror. If your games isn't also an action game, risk-averse publishers don't want any part of it. Unfortunately this often translates to a dumbed-down experience.
What I dont like is when games say, here this is a stealth bit, you can be stealthy here and pretty much nowhere else. Batman:Arkham Asylum is a good example of this.
PS
Enjoying the hell out of Sniper Elite V2 at the moment.
Not RPG or stealth, but a great Ninja adventure back in the day. Awesome graphics and score.
Poisoned Rice... BEST WEAPON EVER!!
More environment interaction like in Tenchu Shadow Assassins is appreciated but much less hand holding to do so.
Thats why Dishonored deserves every stealth gamer's attention. It appears to have stealth mechanics and AI on par with the genre's classics and even going the extra mile. So if you want stealth, put your money where your mouth is.
I'm trusting Shinji Mikami with the Survival Horror genre with his new project codenamed: Zwei.
I remember a time my brother could not finish RE3 because he was saved in a state where he was in orange caution, had no health recovery items, and had almost no ammo except for 5 shots in his pistol, and three zombies were outside of the save room. Since he wasn't able to ration his resources effectively he was at a point where it would be very hard for him to continue the game.
I also hope whatever Mikami is making it isn't linear I loved backtracking in RE1, 2, 3, CV. Heck I loved it in Dino Crisis.
I mean you can go gun blazing in all stealth games of earlier generations as well but you will earn less rewards, use way more resources to take on squads enemies....etc
Stealth was an option but a HEAVILY ENCOURAGED option.
IMO, the stealth genre is genre defying. It seems to be one of those genres that can mesh with other in some way or form. I do believe it is dying. Sad to see something like the latest Metal Gear nothing but a hack and slash over the top nonsense. But to each there own.
there are games coming out that atleast have some stealth elements: Dishonored, Metal Gear Solid 5, Hitman Absolution, The Last of Us, and Assassins Creed 3
if theres a single target or two and u r a badass superhero theres no reason to dont use ur silencer gun on him
always avoiding fight is boring
i repeat TO ME
Wouldnt you rather press Y to kill 4 guys?
They have a unique multiplayer experience in that game you can't get anywhere else.
it's very underrated.