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Submitted by jjdoyle 1261d ago | preview

ZombiU: A survival horror epic in the making?

Funny game, ZombiU. Not funny ha ha, obviously - although we did have to stifle a giggle when a pop-up zombie made one of our grandiloquent chums at Edge Magazine do a shriek in his mouth - but funny in how it goes about getting the most from Wii U.

As a brand-sparkling new IP from Ubisoft (if you ignore the 1986 Amstrad CPC adventure game Zombi, natch), ZombiU has invited inevitable comparisons with Red Steel, which was seen as Wii's great hardcore hope during its own launch window period back in 2006." writes ComputerAndVideoGames. (Wii U, ZombiU)

feraldrgn  +   1262d ago
I have to chuckle at how they use the awkwardness of the controller, to say it's an extra gaming mechanic.

"Oh, well that just makes it scarier"

I have another way of doing the same thing:
look at your feet for 10-20 seconds, then look back up.
There, now you've created a self-imposing challenge.
jjdoyle  +   1262d ago
hahahas! for less moneys!
PopRocks359  +   1262d ago
@feraldrgn

I guess at that point, the difference between you and these guys is they've played it and know what they're talking about.

But why bother to try something, right?
jjdoyle  +   1262d ago
when nintendos has demos up for more than just sites mabyes we all can
thinks it was a joke?
feraldrgn  +   1261d ago
You don't have to play it to understand what they're saying.

They're trying to avoid the flaw, saying it adds suspense when in actuality it's working around the awkwardness of having to look at 2 screens at once.

I've tried that, it's awkward & frustrating.
The Wii-u is no different, unless they opt for a pause mode when you use the smaller screen.

One random tidbit as well: Focusing on something close to you & then suddenly focusing on something further away is an exercise for the eye muscles.
Eye strain anyone?
ChickeyCantor  +   1261d ago | Well said
"The Wii-u is no different, unless they opt for a pause mode when you use the smaller screen. "

Pretty much beats the purpose of the survival aspect. This is an intentional design, not a flaw. It's not a work around for the "awkwardness". If it really was that awkward they would have added a pause...which completely destroys the design.

I know people are skeptics and what not. But it's rather ignorant to say it's a flaw while it clearly fits the situation you're in.
#1.2.3 (Edited 1261d ago ) | Agree(11) | Disagree(0) | Report
nintendojunkie28  +   1261d ago
@ sidar
Thank You!...Bubbz
Shok  +   1262d ago
Except the fact that you look away from the TV makes sense in this game and fits it perfectly.

In real life, if you go rummaging through a bag, you're looking down at your bag and really can't see anything around you. In ZombiU's case it makes perfect sense and is very fitting.
MEsoJD  +   1261d ago
I haven't seen one compelling gameplay video for this game... Seems like the WiiUs RedSteel.
TheDivine  +   1261d ago
Not excited at all for this (sounds like its short and i dont want an unbeatable game). I figured it was hyped because its a "core" title that people didnt expect on the wii-u for whatever reason (the wii had dozens of core titles). Then i heard it compared to Demons Souls and just the thought of that kinda got me excited. If the death mechanic is used in a similar way where your bag is like your souls in DS and it has great melee combat it might be something special. Then again they might just be building hype. Its def not something il buy a wii-u for. Il get one for jrpgs, zelda, metroid, star fox, and hopefully a kid icarus sequel (not to mention all the great 3rd party games it will get down the road). Il def keep an eye on this though and hope for the best!

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