Gaming goes through generational shifts. With a slew of quality games being released across multiple systems on home consoles, mobile gaming taking off as a legitimate platform in itself and the sheer technological power that is available to utilise for gaming, it’s hard to doubt anybody that states that we have entered a new ‘golden age' of gaming. However, as with all the generations before this one, we have to start looking forward to what is to come in the next generation. It’s hard to imagine what else there is for gaming, as it’s astounding as to what we are doing in the current generation. Well, here are a few things that Gamerspot would personally like to see in the near future.
Oblivion and Skyrim both have scaleable difficulty. Notice how there is no "level grinding" to get past more difficult enemies in Oblivion and Skyrim? Thats because you only face enemies that are in your level range. From easy to hard.
And the morality in video games has been explored in the Fable I.P.. It's Lionheads take on morality and it's up to the gamer to decide if they like Lionheads vision. But you certainly change throughout the game and the game world reacts to you according to your deeds.
I do have to disagree about Fable with the morality system though, since it's a bit flawed in its execution. The point I was trying to get across in the article was that morality needs to have a bit more weight to it, rather than just being 'there'; switching morality is all fine and dandy, but there needs to be some real progress to make it happen, not just donate money to become good again. If it could become more realistic, it would give some real substance to the whole idea of having a moral stance, and require some real thought about in-game decisions. To me, it would be about making it difficult to go back if you stray too far down a path.
Thanks for reading though.
Thank goodness I don't live in CapcomWorld!!
Progressive difficulty is a bit of an iffy subject, since having that extra challenge as you stated is something that would be counter-productive to the idea of it. Perhaps having scalable difficulty in the main areas of the game, whilst still keeping that fixed ridiculously hard boss/fight would be a good balance between both options? We can all dream...
Thanks for reading.