"The Kinect and Move have had lackluster reception. They weren’t complete losses, but their sales paled in comparison to the Wii’s success." | Explosion.com
(3DS, Nintendo DS, PS Vita, PS3, PSP, Wii, Wii U, Xbox 360)
So because they did not sell as much as the wii, means that they did not expand to casuals. I beg to differ, as a large chunk of 360 sales for the pass year and a half were Kinect bundles. My aunt bought one just to play Zuma fitness.
I don't know how well the move did with casuals, but Kinect is a huge part of what ever M$ does with casuals going forward. Sony needs to have a good casual plan for next gen also. I am sure they will have a new camera for next gen. Will the Move stay in its present form? Hard to tell from where I am sitting.
I totally agree. Microsoft and Nintendo have the casual market in the palm of their hand. Sony on the on the other hand needs to work on that market a bit.
Honestly, what I expect from the next-gen are more interactive and cinematic games. Something akin to Mass Effect or even Max Payne 3 as a next-gen game would be a day-one buy for me. Also, I feel like developers need to start making video games emotional in the sense that you become invested in the characters. Bioware (somewhat) did this with Shepard in ME. But he really felt like a one-dimensional character and no real emotion was shown.
I believe Sony does have a plan for casual gamers. Wonderbook seems to be a good step in getting the casual market going, and I'm pretty sure they are going to improve on the Move/Playstation Eye tech. It's only natural to do so. They do need to improve on advertising, even for the little games. Plus, they didn't stray away from core gaming, which they seem to always emphasize.
They sure have struggled this gen, but which company doesn't struggle every now and then? They've made a lot of mistakes this gen, and a lot of questionable decisions. Hopefully they've learned or are learning from it so that when next gen comes around, they won't be in as much of a struggle.
I'm a 66 year-old gamer and I have played over 400 videogames over the last decade or so, mostly on Xbox, PS2 and Xbox 360. I hope to get a PS3 soon to play the dozen or so PS3 exclusives I missed.
My main beef if that the industry does nothing to either attract nor be helpful to us seniors. There is a vast potential market that the industry is ignoring to its own detriment.
What we need can be summed up as follows: (1) Easier novice modes, or more cheats, or other ways to bypass frustratingly difficult challenges meant for youngsters; (2) larger typeset so that we can physically read it; (3) built in guides and/or tips so that we can progress in the gameso that older newbies can be enticed to stay with it and get into it.
When PC's came out, many oldsters were slow to learn and adapt, but eventually got the hang of it. There should be no reason why video gaming should be off limits to senior citizens. A few relatively simple adaptations could potentially draw in a much wider audience that the industry is still ignoring.
Any game can be adapted to make it easier and more inviting for newbies to try their hand at without getting immediately frustrated and turned off. If 70 year olds can drive cars and use PC's, there is no reason they cannot enjoy the medium of video games. If the industry needs more customers, I would suggest they take heed.
Like it or not, 20 million units ( I think) in two years as an add-on accessory isn't bad. It's no Wii Fit but it's very, very good as far as "reception"
And of course the industry needs to always expand to stay alive. Sharing is caring folks. But then again I understand not every game is suppose to be made for me.
I think a more accurate and virtually lag free Kinect 2 will build on what Kinect has done so far. And there has been some very good games for the casuals so far (Kinect Fruit Ninja, Kinect Sports, Dance Central etc). Not sure where Sony are going with the Move though.
I doubt additional gimmicks such as Kinect and such will expand the market much, except that some of those gadgets will be sold. What's really needed, IMO, is to broaden the overall market and make video games mainstream for all ages, like books and movies. The industry, as it stands, is created by, and geared for, and markets to almost exclusively YOUNG people.
What is really wanted is more people to buy (or rent) and play games. And for that to happen, games have to be made so that people of all ages and capabilities can participate. Basically, almost every gave that has been made could theoretically be re-released with new adaptations for newbies of all ages. As a 66 year old veteran gamer, I know whereof I speak. Most older people who try, are immediately frustrated and put off out of hand, because they don't know what to do, and no one will help them in a genuinely helpful way. If the industry wants more customers, it has to decide if they want adults or not. It's that simple.
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I don't know how well the move did with casuals, but Kinect is a huge part of what ever M$ does with casuals going forward. Sony needs to have a good casual plan for next gen also. I am sure they will have a new camera for next gen. Will the Move stay in its present form? Hard to tell from where I am sitting.
Honestly, what I expect from the next-gen are more interactive and cinematic games. Something akin to Mass Effect or even Max Payne 3 as a next-gen game would be a day-one buy for me. Also, I feel like developers need to start making video games emotional in the sense that you become invested in the characters. Bioware (somewhat) did this with Shepard in ME. But he really felt like a one-dimensional character and no real emotion was shown.
They sure have struggled this gen, but which company doesn't struggle every now and then? They've made a lot of mistakes this gen, and a lot of questionable decisions. Hopefully they've learned or are learning from it so that when next gen comes around, they won't be in as much of a struggle.
My main beef if that the industry does nothing to either attract nor be helpful to us seniors. There is a vast potential market that the industry is ignoring to its own detriment.
What we need can be summed up as follows: (1) Easier novice modes, or more cheats, or other ways to bypass frustratingly difficult challenges meant for youngsters; (2) larger typeset so that we can physically read it; (3) built in guides and/or tips so that we can progress in the gameso that older newbies can be enticed to stay with it and get into it.
When PC's came out, many oldsters were slow to learn and adapt, but eventually got the hang of it. There should be no reason why video gaming should be off limits to senior citizens. A few relatively simple adaptations could potentially draw in a much wider audience that the industry is still ignoring.
Any game can be adapted to make it easier and more inviting for newbies to try their hand at without getting immediately frustrated and turned off. If 70 year olds can drive cars and use PC's, there is no reason they cannot enjoy the medium of video games. If the industry needs more customers, I would suggest they take heed.
I suggest you purchase a Nintendo Wii, then (preferably with Gamecube Playback).
Redsteel 2
http://www.youtube.com/watc...
Collage of Wii software
http://www.youtube.com/watc...
On the wii? :D
how can anyone be able to read whats on the screen when we young people cant really figure out whats written there :P
Like it or not, 20 million units ( I think) in two years as an add-on accessory isn't bad. It's no Wii Fit but it's very, very good as far as "reception"
And of course the industry needs to always expand to stay alive. Sharing is caring folks. But then again I understand not every game is suppose to be made for me.
What is really wanted is more people to buy (or rent) and play games. And for that to happen, games have to be made so that people of all ages and capabilities can participate. Basically, almost every gave that has been made could theoretically be re-released with new adaptations for newbies of all ages. As a 66 year old veteran gamer, I know whereof I speak. Most older people who try, are immediately frustrated and put off out of hand, because they don't know what to do, and no one will help them in a genuinely helpful way. If the industry wants more customers, it has to decide if they want adults or not. It's that simple.
What kind of special individual expects a console accessory to outsell a console in 1/3 the time?
Kinect is also deemed by Guinness World Record to be "fastest selling consumer electronics device".