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Gearbox: Why Borderlands 2's Story Won't Suck

IGN - Gearbox Software knows where the first Borderlands fell short, and in working on Borderlands 2, Lead Writer Anthony Burch can pinpoint precisely why. 2009’s role-playing shooter “feels comparatively lonely because you just don’t have a lot of dialogue pushing you forward and explaining why you’re doing what you’re doing,” Burch says. “Every time an objective changes in Borderlands 2, somebody’s there saying a line of dialogue, explaining why you should care, telling you what you should do next.”

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Army_of_Darkness1427d ago

says the guy that was part of the project. lol!

Reverent1427d ago

YOU RUINED THE YELLING STREAK.

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