IGN - Gearbox Software knows where the first Borderlands fell short, and in working on Borderlands 2, Lead Writer Anthony Burch can pinpoint precisely why. 2009’s role-playing shooter “feels comparatively lonely because you just don’t have a lot of dialogue pushing you forward and explaining why you’re doing what you’re doing,” Burch says. “Every time an objective changes in Borderlands 2, somebody’s there saying a line of dialogue, explaining why you should care, telling you what you should do next.”
says the guy that was part of the project. lol!
BTW IS EVERYONE'S KEYBOARD STUCK ON CAPSLOCK? :O