Top
100°

Gearbox: Why Borderlands 2's Story Won't Suck

IGN - Gearbox Software knows where the first Borderlands fell short, and in working on Borderlands 2, Lead Writer Anthony Burch can pinpoint precisely why. 2009’s role-playing shooter “feels comparatively lonely because you just don’t have a lot of dialogue pushing you forward and explaining why you’re doing what you’re doing,” Burch says. “Every time an objective changes in Borderlands 2, somebody’s there saying a line of dialogue, explaining why you should care, telling you what you should do next.”

The story is too old to be commented.
Army_of_Darkness1375d ago

says the guy that was part of the project. lol!

Reverent1375d ago

YOU RUINED THE YELLING STREAK.

Show all comments...
The story is too old to be commented.