IncGamers: David Cage, head of studio Quantic Dream, has claimed that the performance capture used in upcoming PS3-exclusive Beyond: Two Souls is the biggest ever.
That’s biggest ever, not just the biggest example in videogames. In fact, this is the first time performance capture has been used in a videogame. Before now (and probably still), the biggest example of performance capture is James Cameron’s Avatar - a movie of mild success.
Toy Story graphics.
http://news.cnet.com/2100-1...
OT: Anyway, that's quite the achievement if true.
If you think QTE's are fun, please explain why you think they are. I just don't get the enjoyment gained by pressing a corresponding button that you see on screen.
The means in which you interact with doesn't matter, it's not where the fun comes from. Interactive stories need a means of interaction for you to drive the plot forward. The input has no use other than that.
Therefore QTEs become a good option because they force a certain pace. Pace is essential for a good interactive movie-style experience.
To each their own but I will never understand the appeal of QTE's and I really wish Cage would change the gameplay of his games.
The story of this game intrigues me but I don't want to put up with the boring gameplay just to see the story.
It's just my opinion, I'm just surprised that more people aren't getting tired of QTE-style games.
And I 100% agree about pacing and QTEs.
I never will understand that, never.