Kotaku, Evan Narcisse- "Last week, I talked to the people who make the best Kinect games. The topic of discussion? One of the worst Kinect games.
I chatted with Dance Central 3 project lead Matt Boch what he thought about the state of Kinect game development, starting off with the mind-numbingly wretched Steel Battalion. Back when Capcom's bungle came out months ago, it was plain to see that the game simply didn't work the way it was supposed to. How does this happen, I asked Boch?"
I agree with just about everything he has said and have actually been saying most of it myself. I have always said that kinect cant just be shoe horned or bolted on to existing genres and control schemes it has its own strengths that should be exploited. I would have been a little easier on devs and their testing user interface testing because most of these games are the first attempt of the particular game.
Rise of Nightmares played in an encouraging environment full of testers and ppl that want to participate in the games development will only get you so much feedback. The public needs to feel the games and give feedback. Like he said as format is around longer the devs will learn what works well for people and what doesnt. Once everything is more standard you wont see issues like you see now.
I think MS are onto something good with Kinect but Kinect as it is now was brought in to open the 360 up to be a console for everyone. It has done that and im sure the next xbox will be built around Kinect rather than the other way round and as a new gen comes out there will be new IP's that will look at Kinect and how they can build games with Kinect in them rather than putting Kinect in old IP's.
Aside from this, I have Kinect and it is great fun playing with the kids. There are some very good games for it, including Dance Central, Kinect Sports series and Kinect Fruit Ninja etc.
There are 2 things one is the fps. Kinect records at 30fps, for video 30fps is iffy but for tracking its pretty solid. Basically its saying with will know your position 30 time is 1 second this is solid except for in the most intense practices like a boxing game where you 100 punches in 10 second 30fps will probably catch 70 of them and even at 60fps which kinect 2 is suppose to register at would only catch like 90. Thats just the nature of visual input. but the solution is compensate in design and situations like that are few and far between.
The other thing is translation lag as opposed to in put lag. the jist of it is kinect see you and gets you info with out lag, then the system translating your moves into digital actions of character is were the lag happens. Thats why the devs say kinect takes up so much processing power. They have gotten better with but until kinect2 they will have to design work arounds but that is the job. This is only a big issue when you play game that you control a full avatar, FPS games like RON had almost no lag, Fruit Ninja Happy Action Theatre and Dance central games have no lag because they arent animating anything they are just processing your actions.
Steel Battalion actually isnt laggy and it is ver accurate i'm not sure if you played it or not... its just something you have to learn how to play and they dont tell you anything yet they make it extremely unforgiving it doesnt really nurture a player in to grasping it, it just beats you up until either you learn or you quit. Most ppl quit.