IncGamers: It’s annoying being an assassin sometimes… I imagine. You like killing people so much that you’ve dedicated your life to it, but you can only kill who you’re told. It cramps your style, makes you feel used, your talents are wasting away.
Well, Hitman’s Agent 47 might have been given a lifeline in the form of Contracts mode. The idea is that you can define your own targets from each of the game’s single player levels, which then have to be killed in the exact way you decide. Once you’ve created a Contract you can send it around to those on your friend list with the game and/or upload it to be played by the general public.
We recently sat down with IO Interactive’s Torben Ellert, lead designer on Contracts, to further understand how the mode works and the reasons behind its inclusion.
When Hitman 3 recently changed its name to Hitman World of Assassination, fans had no idea how meaningful the moment was. On the outside it looked like a simple thing: Hitman 3 would now be known by this name and include levels from Hitman 2 and 3 - the trilogy would all be in one place. But on the inside, at IO Interactive, much more was going on.
You mean destroyed it with this tethered single-player campaign BS... And only the first few levels of the third modern game were on the disc! I'll never support this crap at any price-point! They've lost me as a customer.
The last 10 years of Hitman have been full of highs and lows. And David Bateson and Jane Perry have been there with the series through this eventful decade.
Hitman is, and has been, a remarkable series developed by some of the best. Some are better than others, but every Hitman is challenging and fun.
Sure, there have been some stumbles and fumbles, but always in pursuit of the perfect Hitman game. The most recent trilogy is a masterclass in level design.
Hitman: Absolution: 72H for FREE. There's no gimmick here, just CLAIM IT and it's yours forever