"Turok is a game with a bad case of the shakes. Shoot a gun and the screen shakes. Get hit and the screen shakes. Draw your bow for too long and the screen shakes. Get too close to a big dino and...yeah, you get the idea. Boy, does this game love shaking the screen. Immersive? Sure, maybe. Annoying? Oh yeah. If I'm drawing a bead on one of the hundreds of identical bad guys in the game and my aim gets knocked way off every time I pull the trigger or get shot, well, forgive me if I get a little frustrated. Add in bizarrely sensitive aiming controls (even at the lowest sensitivity setting) and basic combat gets even more irritating."