gamrReview: "The Bearded Gamer talks about how Japanese games are perceived by gaming journalists and why there shouldn't be a double standard."
I don't think they do tbh (and I don't actually like most Japanese games). I think the fans of Japanese gaming often give them a free pass, but hey, they like what they like. Gaming journalists don't give them a free pass at all tho imo.
Man grow a real beard.
Not so good fap material you're seeing?
Actually I'm straight but I happen to have a real beard and I'm surprised he is called the bearded gamer yet he doesn't not have a full beard. Thanks for the petty insult though.
Hey, enjoy life more. Getting your panties in a bunch over someones beard. It's rather insulting that you had to call him out on his beard for your own manhood. How is his beard insulting your beard? He has a beard. Just a trimmed one. Get over it.
You tell me to get over it yet you don't get over some random person's comment and go and make a gay joke? Ironic and hypocritical. About his beard firstly it was a joke about his name and the state of his beard, secondly I don't care about his beard nor his video or site.
*Look at Jrpgs that came out* what is he talking about? *Look at bug fest games that western developers released* perfect 10s
ZING! You hit the nail right on the head my friend. Your comment reminds me of Bugthesda game's and how lazy developers are this generation.
Your point? Zynga games are pretty bug free, but they're plain copycat crap. If your game doesn't have any bugs AT ALL, it's probably just not ambitious enough.
So all of the games like Zelda, Mario, most PS1-2 and all these other games aren't "ambitious"? Bethesda has the worst record for bugs, many, if not all, are completely obvious bugs that would be ironed out quick if they werent so eager for the money. Skyrim isn't all that ambitious from previous entries, all it really adds are dragons.
@HammadTheOne: Earlier Zelda and Mario had their share of bugs and were obviously very ambitious for their time. But since you mentioned Bethesda: neither of the series today has anything which comes close to the scope of games like Skyrim. Come'on! Mario and Zelda games don't even include trivial stuff like proper audio for dialog, so lets not even mention stuff like AI, branching story, seamless world or HD graphics. The bigger the scope the more likely you are to run into corner cases and bugs - but the more likely you are to impress and break new boundaries. There is a reason Skyrim was the most respected game last year. Oh, and not to mention that Zelda and Mario games are always designed for a single type of hardware in mind and are optimized for it, while Bethesda games this gen are multiplatform releases which have to support both the most top of the line PCs down to 6 year old PCs, and at the same time are released on 2 different consoles each with their own quirks, and need to make sure they can run on them without gimping the overall experience and ambitious design of the game. They simply don't have the same luxury Nintendo has for developing for one single platform (which THEY CREATED by the way).
I see where you are getting at with that technical aspect of it, but at the end of the day when you rate a game you are judging it as game and not the technical aspects of it. What's the point of pushing boundaries if bugs are going to kill the experience? The game is going to be remembered for the bugs. There is no way a buggy game should get a perfect 10 that is Lovable's point. Japanese games do not get a free pass when you take into account that a handful of Western games get PERFECT 10s despite being filled with bugs. So who's actually getting the free pass here?
Shotty programming doesn't automatically mean the game is ambitious. Making the same game for the last decade and having each iteration be the exact same with the same bugs doesn't equate to ambition. It's crappy and lazy programming.
Yeah because it couldn't be that western RPG's are just better now. Just blame the media, western gamers, western devs, game sites, fanboys, americans, MS or anything else. Blame everyone but the Japanese developers that pump out mediocre games.
Long story short Japanese games are the same as what they always were. And that's WHY they were/ are loved the way they are. Both in Japan and to the animecentric gamer. It only became a "problem" when a lot of western developers went from PC to console. Then all of a sudden everything is wrong under the sun in regard to Japanese games. And this talk of a free ride is BS. Because last I seen, Western media loves to tear up almost anything that comes out of Japan these days.
Come on people stop with the Japanese games shouldn't get a free pass junk. Western games get free passes everyday.The hand out high scores to certain games and when you play them you wonder if it is the same game they reviewed and if they were either half asleep or drunk while they reviewed it.
That's called payola. Through advertising of course.
Nah. They were paid off. I always remember how Destructoid had all their staff proclaiming how The Old Republic was like the second coming of the Messiah. You can't trust any gaming site.
They don't get a free pass at all. http://www.stfuandplay.com/...
I do agree that they don't get a free pass (western devs), Final Fantasy XIII did deserve the meat grinder. The change to linearity from how the games have been in the past was big. Only one area where there was freedom to explore instead of corridor after corridor wasn't the funnest thing in the world. The past games had mini games, side quests, etc, while this installment had nothing till you got hours into the story to one location that you could do some side quests. Hell, the devs took note of the criticism and changed that a bit (along with the lack towns) in the sequel. Hell, versus if it ever sees the light of day (from what has been shown / told) has open areas and even back traveling to previous places. You can say COD is a corridor, but that's how the games always have been and the story is never the biggest draw of the game. People play it for the multiplayer. And every release has always included that beloved feature, multiplayer. Also, Dynasty Warriors might get a little flak for releasing games so often probably because there are only so many games you can make that are based on the Romance of the Three Kingdoms. That's why they're now branching out into other series like the One Piece game (which is good). Kingdom Hearts gets flak because people keep calling for the one game they actually want to be made, Kingdom Hearts 3. And that won't happen till Versus is done. And you should already know why Capcom gets flak. Saying the survival horror genre is dead and turning RE into a guns blazing shooter that isn't scary at all... Though the AI partner in RE5 was scary at times - how dumb she was. With Kojima, people ripped on him for (in MGS4) the install times between episodes and for the length of the cut scenes. Though the cut scenes were expected with his story telling style. Also, this gen he's really only don MGS4, Peace Walker, and a few ports / HD collection. Castlevania he only gave advice on, and MGR he isn't even doing anything on it (and the game was ripped on in the beginning). Are there devs that get free passes in the East and West? Yes. Should you be providing better examples? Yep.
Actually you just proved my point. All of those games, which were Japanese, got no free pass at all. Each and every one of them was ripped apart by journalists. Why they got flak isn't the point, the point is that Japanese games DO NOT get a free pass. If they did, none of those games you and I mentioned would have been as scrutinized as they were.
Actually, FFXIII and RE5 did do well for scores. XIII has a ton of 90+ scores and even IGN gave them an 89. RE5 was the same way. Check Metacritic for a list of their scores, a bunch of big reviewers gave them 90+ and even some 100s. They're both sitting on an average of 83 and 84 respectively. They were given free passes by many... The ones that ripped them apart were the fans... And a few journalists that were not won over.
The thing is, most Japanese games don't get 'free passes'--they get the opposite. The endure greater, often invalid, criticism because of their place-of-origin. Now, obviouisly, this is not entirely true. As you mentioned, rdgneoz3, there are some exceptions. Any Final Fantasy game. Any Resident Evil game. So why is this? Well, I won't go into the deeply-ingrained bigotry against Japanese games today. That's a long conversation few people are inclined to listen to, let alone articulate. Let's save that for another time. Why is it, then, that some Japanese games -do- get a "free pass?" Well, the same reason Bethesda and Bioware games get free passes: advertising and brand-recognition. Square Enix and Capcom have the money to advertise extensively, and Resident Evil and Final Fantasy have the brand-recognition to ensure a high degree of sales regardless of merit. Most production/development companies can barely scrape together the money to localize Japanese games--even the big ones like Atlus and NIS--so there's rarely much of an advertising budget, if any. Final Fantasy and Resident Evil, however, are marketed more like Western games in the West... that is to say, they are marketed. We're talking online ads, previews with gaming "journalists" (which leads to a friendly rapport between the two that doesn't really exist with most Japanese developers), television ads, etc., etc. If you look at the review score Japanese games get, you'll see the games that are NOT part of old, established franchises (the Zeldas, Marios, Metal Gears, FF)--the "mainstream" Japanese games--seldom earn more than a 7/10. There are a slew of euphemisms out there reviewers use to demerit Japanese games, and a nearly equal slew euphemisms out there to prop up Western games from big publishers. Which is painfully obvious to all of the gamers out there who have been gaming for a long time, and following the pitiful drivel that passes for gaming journalism. It's a problem. A huge problem. Bigotry always is. But you know what? The fact that a small, small minority of games--from Final Fantasy XIII to Mass Effect 3--do get a "free pass" from the media is a problem, too.
Different cultures have different desires and expectations. Just because we in the west may put a certain importance on something doesn't mean that a Japanese game developer necessarily needs to do the same. And vice versa. There's no 'free pass' involved here. Just a style that so many people over here are now resistant to, we now want to act as though Japanese developers are flawed. Their continued varying successes make us act as though they get a free pass. Please. If you haven't honestly tried to learn Japanese, and the way of the Japanese people, then how can you honestly comment on their method of story-telling? You don't understand how they think, or what they desire. They make games that they would like and hope that as large an audience as possible would enjoy playing them, just like our developers do. We should be grateful that we have at least a few different ways of thinking when it comes to creating games. For better or worse, we see the same few repetitive ways of thinking shine through more often than not in gaming.
Interesting view on the matter, never though of it. I agree, however, it makes sense that most western "journalists" wouldn't understand why the make-up of a Japanese game might differ in construct to a western game (Western or western?).
When do Japanese games get a free pass ? Having parena as the image pisses me off.
*Persona. Grammar Nazi to the rescue!!
I think this is actually the complete opposite. Western developers get TONS of free passes regardless of game content. In fact, some of the highest rated games aren't actually that good AND they're from western developers. Bethesda made developer of the year last year even though they released an unfinished game, riddled with glitches, on 2 out of 3 platforms! It even won tons of GOTY awards. Usually journalists grill Japanese developers for not changing their formula, or "modernizing". And somehow Call of Duty remains as one of the highest rated games, year after year, AND can still win GOTY in some circumstances. Talk about double standards. Mind you I don't like many Japanese made games besides some Final Fantasy's, Gravity Rush, and Metal Gear Solid. I actually prefer the more rough style we use in the west.
I'll take a bug-riddled masterpiece over a clean pile of crap any day...
If it's bug riddled how is it a masterpiece? O_o
Because it had hundreds of great stories, thousands of memorable quests, tons of activities, and various game play mechanics...more than most games. I don't see your logic, AHall88. Even Marilyn Monroe had a mole. She was still prettier than most "flawless" actresses though. Ocarina of Time had glitches. Metal Gear Solid had glitches. Borderlands had glitches. Gears of War had TONS of glitches. It doesn't have to be flawless to be a masterpiece. The Dark Knight had some pretty crappy dialogue, but God help me if that isn't one of my favorite movies.
@tron Almost every game is unfinished, in that it needs updates or patching, if they(bugs/glitches) existed on nes or prior systems, it would only get worse as games get more complex. "In fact, some of the highest rated games aren't actually that good AND they're from western developers." Subjective and i can think of a few japanese games, that aren't particularly good either. So don't try to turn it into one is superior than the other, because it is all about personal tastes. "Usually journalists grill Japanese developers for not changing their formula, or "modernizing". Agree "And somehow Call of Duty remains as one of the highest rated games, year after year, AND can still win GOTY in some circumstances." Highest selling game yr after yr, and isn't not considered remotely close to goty material or highly rated, by any significant group of gamers except cod fanatics. <-- Fixed it for you. Stop trying to start a western vs eastern is the better dev/game argument, all it will do is divide gamers. Why do people always act like bethesda games are unplayable, show me another game as large and complex as skyrim without the same issues, then i'll consider bethesda a bad developer. I wouldn't likely ever give them developer of the yr either. User scores are more valid to me than metacritic/review sites. If there is a double standard being applied, it's done differently to each side, since the approach to the way each side( i am generalizing ) makes it's games/puts emphasis on is the total opposite of each other.
The only Japanese games that even get approved to be localized are ones that publishes believe will be big hits. You cannot selectively choose every AAA popular Japanese game to bring to the west and then complain that they all get high scores. Frankly,i know of many games that would probably cause parents to go out rioting. Try bringing some hardcore otaku games over here and see how the west rates them. I'd love to see the scores to 'please give birth to my child' or any eroge/doujinshi game.
Depends on the game. Depends on the developer. Depends on the reviewer. How hard is it to explain relativism to gaming journalists?!?