Last generation, Capcom's Devil May Cry helped to redefine modern action-adventure gaming with its lush 3D environments, stylish slash-n-shoot combat, and lovably cocksure antihero, Dante. With its roots firmly planted in the old-school finesse-driven gameplay tradition for which Capcom is known (Strider, Bionic Commando) and glossy, Resident Evil-inspired presentation, DMC created a rock-solid template that inspired countless imitators. Unfortunately, that stunning debut begat two mishandled sequels -- DMC2 felt like a lifeless, repetitive retread (albeit one with designer-jeans product placement) while DMC3's absurd difficulty curve made it impenetrably tough for most gamers. An apologetic "Special Edition" of DMC3 corrected its problems, but the series' history of missteps left fans wondering whether this fourth installment would arrive fully formed. The good news? In many crucial ways, Devil May Cry 4 feels like the return to form that fans so desperately desire. But at the same time, an obnoxious design choice keeps it from being an unqualified success.