Submitted by danand82 1189d ago | interview

Rise of the Triad Interview with Interceptor Entertainment

"The Apogee model established by Scott Miller in the late 80's and early 90's introduced the concept of giving the gamer a portion of the game (now called a demo) to the gamer to let them try the game before buying the rest of the game. Over the years other companies have released smaller and smaller "demos" to the public and only teasing them with a very small taste of the game. We plan on re-introducing what a shareware game really is...a game!" (Frederik Schreiber, PC, Rise of the Triad)

Add comment

You need to be registered to add comments. Register here or login
New stories

The Blacksea Odyssey hits halfway point of Kickstarter goal, already Greenlit on STEAM

9m ago - The Blacksea Odyssey Kickstarter campaign has reached the halfway point of it’s $10,000 funding g... | PC

WWE 2K16 New Moves DLC Screenshots Released

9m ago - EB: WWE 2k16’s first bit of DLC released today in the form of the New Moves Pack, which adds 30 n... | Xbox 360

PS4 Games To Look Out For In November 2015

Now - With all the amazing titles still to come this year, Releases.com thought it would do you a favor and make it a little bit easier to keep track of... | Promoted post

Family Fishing is an immediate gratification master

1h ago - Michibiku's Jenni Lada writes, "There are games that make you work for every little thing, be it... | 3DS

12 is Better Than 6 Reviewed: Not Just Hotline Mexico - Cliqist

1h ago - Dylan Cunningham writes: "So while 12 is Better Than 6 clearly targets a similar audience, it's m... | PC

Norn9: Var Commons Review | PressA2Join

1h ago - Peter writes "The flow of visual novel titles keeps running as Japan continues dishing them out t... | PS Vita