30°
Submitted by Patricia 1009d ago | article

Martial Artists: How Fighting Games Can Look As Good As They Play

Why does Street Fighter 4 look the way it does? What about Skullgirls or Mortal Kombat? Nightmare Mode delves into the visual design choices behind fighting games and talks about how they inform the gameplay. (Dev, Mortal Kombat, Skullgirls, Super Street Fighter IV)

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
30°

Shacknews | Splatoon Review: A Splattering of Greatness

16m ago - Nintendo steps outside its comfort zone with an online multiplayer shooter. While it has a wealth... | Wii U
40°

Halo 3: ODST Release Date for Xbox One Just a "Placeholder", Won't be Launching This Friday

21m ago - OnlySP: Sadly, Halo 3: ODST will not be launching this Friday, according to 343 Industries. | Xbox One
Ad

Start Making Games for the PS4

Now - Want to design the next generation of video games? Start learning game design today. Click for more info on how to get started. | Promoted post
20°

PN Review: Journey of a Special Average Balloon

24m ago - PN - I hate giving any game a bad review but I find Journey of a Special Average Balloon to be si... | Wii U
10°

PN Review: Stone Shire

24m ago - Version 1.0 is regrettably overpriced and underdeveloped. | Wii U
20°

GhostControl Inc. : SteamFirst Review

25m ago - SteamFirst: Grab your proton packs, and ghost traps. Its time to hunt some ghosts, and who are yo... | PC
Related content from friends

GamesRadar

CheatCC

Gamewise