For a long time, the stories to be found within games were perfunctory offerings, if not entirely negligible in terms of the experience. We were saving princesses and girlfriends, defeating monsters and generally acting out the role of fantasy heroes on the occasions that context was given for our actions. Over time, these narratives have become more complex through the inclusion of subplots and a stronger focus on characterisation but changes have been slow to come to the overarching story formulas of those early days. Back then it was understandable, video games were games, aimed at a younger audience while the technology was simply not powerful enough to really explore the questions of sociology or human nature. That isn’t the case so much any more.