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100°

Resistance is Futile: Coming back to World of Warcraft

Like everyone else, Rant Gaming's Kaylith saw the new trailer for Mists of Pandaria. Having abandoned her post as healer of those Standing in Bad four months ago, is the siren song of a new expansion enough to get even the ex-paladin braving the jungles of Pandaria? Read on to find out.

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Raf1k14258d ago

I think I'll be playing WoW again once the new epansion is out but this time it's not for the end-game raiding.

I want to experience WoW again the way I did the first time I leveled a character in vanilla WoW. I want to simply take my time questing through the area and playing the game like I do with any other good RPG. Then when I'm done with all the quests I might stick around if end game is any good.

TitanUp4258d ago

i played wow for so long it just got boring and i haven't been able to find a good mmorpg since. im hoping guild wars 2 is that mmorpg i have been waiting on.

rdgneoz34258d ago

Watch the last GW2 video from TotalBiscuit. He basically goes on about (and shows in the video) how he gets lost in the game.

He finds one dynamic event, which leads to another, which leads to another, ends up fighting an elite monster with random people (yay for everyone getting kill credit for mobs as long as they help kill it, not first to hit it). Then loses track of the escort dynamic quest as he's fighting it, finds it again, and when he thinks it's done, it leads to a boss fight.

In the beta, random people working together in the dynamic events, helping each other instead of trying to kill steal, was a ton of fun. And the difficulty some of them would scale up to was insane. Seeing people rez their fallen (minus the hunter pets...) allies in combat to get them back into the fight was always nice. And the WvW reminded me of classic AV, battles that felt like battles and could go all day (they are 2 week events).

Raf1k14258d ago

Yeah really looking forward to GW2. I pre-ordered it so I was able to play during beta weekends though I didn't have much time to play.

I can say that it's definitely worth playing as the combat is awesome and even though there are still fetch x number of items and kill x number of bad guy quests the tediousness is quite well hidden away for the most part.

I can't say much about the story and the lore as I've played very little but it's been a pretty good experience for me so far and I'll probably end up playing that more than WoW.

Also, I feel that the reason so many people have trouble finding an alternative to WoW is because it does so many things right. When you play another MMOMRPG you kind of expect it to have similar features to WoW and when you don't get them you end up turned off by it.

thezeldadoth4258d ago (Edited 4258d ago )

man i think that the GW2 fanboy is turning out to be one of the worst breeds. You can't go to a single MMO article without seeing them ranting on about this damn game they haven't even played. Not just on WoW articles, every mmo article.

You guys are just every where trollin the internet about your new fav game. So far, most non-GW2 fanboys that are simply looking into the game, are getting turned off by your attitude. The GW2 community already sounds like a worse community than n4g. I'm excited to play it and i hope its good but damn.

Treian4258d ago

I agree- once you start you can never truly leave. However, that doesn't mean you can play more than one mmo. I will play WoW MoP and GW2 since GW2 I already pre-purchased and has no montly fee.

TitanUp4258d ago (Edited 4258d ago )

that is the one thing that has me hyped for guild wars 2 its is free to play but not pay to win

70°

Plunderstorm's Backlash Shows World of Warcraft Fans Don't Want The Game To Evolve

Danish from eXputer: "Despite Blizzard's attempt to give a fresh new spin to World of Warcraft, some fans still seem to be stuck in the past."

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50°

Plunderstorm Is The World Of Warcraft Battle Royale We’ve Been Waiting For

HG writes: "Blizzard is usually pretty bad at keeping secrets, but the company somehow managed to keep this one under wraps until now. Plunderstorm is a special limited-time event that’s basically World of Warcraft’s take on the Battle Royale genre."

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240°

Developers Think "I Hate GaaS" Somehow Means "There Aren't Enough Of Them"

Hanzala from eXputer writes "History is witness to their downfall, yet they keep coming."

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isarai86d ago

It's not so much Devs as it is Invested and shareholders, issue is barely anyone has the backbone to stand up to them anymore and say no for the sake of the project.

frostypants85d ago (Edited 85d ago )

The problem is the idiot gamers who keep throwing money at them. Actions speak louder than words.

TallDarknWavy85d ago

Microtransactions made up over 70% of all game revenue last year. Think about the order of magnitude that is in terms of percentage - it's billions of dollars. Money isn't in game sales, it's in getting children who don't understand the value of money, to use their parents' credit card to buy an outfit for their favourite gun in Fortnite.

JEECE84d ago (Edited 84d ago )

And the idiot gamers who say they hate them but instantly attack any multiplayer game that isn't run as a live service by saying the devs "sent it out to die" or "abandoned" it.

EvertonFC84d ago

Those idiots you talk about is all they care about now, they don't care about physical copies sold as it's pants profits, don't care about anyone over 35 years.
They care about the 11-30 year old who loves buying the MT/playing GaaS, don't care about AAA SP stories, doesn't care about Gfx etc.
We are not even a thought in these companies eyes anymore if you're over 35.

thorstein84d ago

What's even more ironic is that games like NBA2K, Madden, NHL, FIFA (whatever it is called) should be GaaS games.

Buy the new season update but keep the core game, then come out with a new game in 5 years.

Management is too stupid to realize this. For now, I just play old sports games offline. They literally ignore gamers that want this model for these games.

Then they're too stupid to realize that other games shouldn't be GAaS.

Crows9084d ago (Edited 84d ago )

I think they'll get there. But it depends on the audience. The sports audience don't care about spending more in game. They just want the newest version out there. A new badly made iteration every single year is very profitable....it's not like they're improving these games.

They're the same game every time with minor improvements and several steps back

XiNatsuDragnel85d ago

Subscription models usually carry cheap, less quality games.

Vits85d ago

This is a fairly interesting article that does summarize a bit of the history of this revenue type. But to answer the main question is a much simpler affair: While people will say in the internet that they hate GaaS games. The top revenue generating games are GaaS, so companies will try to have their own. Take Genshin Impact for example, that game alone generated more than 1.5 Billion USD in revenue during 2022. That is almost as much as the 1.9 Billion USD that Ubisoft as a whole generated that year.

It's definitely a risky move because the majority of GaaS games don't reach the level of success Genshin Impact achieved. However, companies can't seem to take their eyes off that tempting prize at the end.

-Foxtrot85d ago

Do you ever think that over the past year or so every studio who makes this shit has started to think

"GaaS is dying out partially because there's so many of them in the market now, I think other developers are moving away from the model now BUT lets stick to our GaaS game and then when it releases we'll be one of the few on the market still which allows us to get more of the market share since every one else has left"

Yet because every developer has that same thought process they've now all got GaaS games on a still over saturated market.

phoenixwing85d ago

@fox
Most studio heads aren't gamers. They see money generated and think their game can just as easily fill the spot another game has. At least that's my opinion on it. They don't really see the finite amount of online gamers can only flock to so many games and that they're pretty entrenched in what online games they play. All they think about is how nice it would be to have the success of cod or fortnite with barely spending any money. Since they're not gamers they don't see that it took a lot of variables gamers enjoy for the games to get entrenched they just think they can be a me too

purple10185d ago

It’s a bit like trying to create a meme
You can, but the proper meme’s develop over time, organically and that’s why they reach max popularity.

One simply does not just ‘gass’

cloganart85d ago

Premiere gaming is dying. With Spider-Man's 300 million dollar budget and Ratchet & Clank's ridiculously low return on investment (8 million Dollar loss) AAA gaming is going to be only filled with even more High profile IPs trying to make the biggest bang for buck. Expect to see more of this stuff.

"AA" level games are now making a big comeback and are usually even more beloved by playerbase now. So hopefully that's the silver lining. Smaller, better games.

notachance85d ago

ratchet and clank has got $22+ millions of profit, did you just seriously quote a forecast on a leaked presentation that was refuted almost immediately way back dude?

cloganart75d ago

Thanks for the reminder, I just went back and saw that the profits were up after the PC launch since the leak was outdated prior to the PC port launch.

https://gamerant.com/insomn...

shinoff218384d ago

Ratchet wasn't a loss though. Wayntonrun with a false headline Lil buddy

thorstein84d ago

That's not even remotely true.

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