BH writes:
It’s nice on a blog like this to be able to see a trigger warning and then make an informed decision about whether or not to read on. Edge magazine doesn’t give you the same luxury, instead in this month’s issue plunging you feet first into a graphic description of the Lara Croft sexual assault scene right at the start of the article. It’s a writing strategy perhaps intended to intrigue the reader and make them want to read on. Instead it caused me to curse loudly on a crowded train and then angrily throw the magazine on the floor in a kind of post-traumatic hulk smash reflex.
I want to pose a question. It’s not something I want to attempt to answer on my own, but it’s something I want to talk about.
Tomb Raider I, II, III Remastered is available now on PC, Nintendo Switch, PlayStation 4 and 5, Xbox One, and Xbox Series X/S. Lara Croft is back in a classic remaster of the original PlayStation 1 hit title. Is the remaster any good though?
We've gone on many adventures with Lara Croft. With another reboot in the making, Wealth of Geeks felt it was a good time to go down the nostalgia rabbit hole and remember the best of those tomb-raiding thrills.
For me, Legend should be alot higher (along with the other two ). Shadow, I enjoyed it, but has too much has fluff, as modern games tend to do. Playing the remastered series, and apart from the controls, is very good.
I really enjoyed the first 2 games, Legend and the first of the reboots and the rest I didn’t get into so I never finished.
Completely subjective list. I really liked Underworld, I preferred Lara's design. That said I loved the horror/uncharted feel of the reboot. I think all the TR games have strengths and weaknesses. None are objectively better in every way.
Like the film or television industry, the world of gaming has seen its fair share of reboots over the years. While some of these video game reboots have had
No, people with ptsd should take responsibility for themselves and avoid games that could trigger it.
It's story telling. and game developers should have the same freedom to create a story that authors and movie-makers get.
I don't think they should avoid it alltogether. A warning at the start of the game like "Warning: this game contains [insert theme here]" would suffice. Sort of like what they used to have at the start of Resident Evil and Silent Hill games.
Games need to be more responsible if you ask me. Games are so immature and developers need to give more thought to the things they're importing into the culture.
Jonathan Blow has the right idea I think http://www.cbsnews.com/8301...
Video games creators should take in consideration waterfalls and running water in games to avoid triggering a toilet break.
People can only lead by their own responsibility.
When movies or books are actually responsible for what they are importing to the culture(twilight anyone), then i'll hop on the video games need to grow up mentally bandwagon.
Without producing all it's immature titles, but i won't paint a giant brush with a term like immature for all movies like you did for games. Especially when personal choice or preference(which is subjective as hell), and can vary greatly between individuals.
So piranha 3d and the saw movies are responsible or mature movies, gotcha. Or some of people could just enjoy the entertainment value.
Yes i truly want developers spending more time debating whether portraying insert race and political/religious beliefs as the main enemy is culturally irresponsible or sends the wrong message to young and easily influenced gamers about stereotypes.
It is so much better than having devs focus on a good story, believable characters or enjoyable and/or challenging/rewarding gameplay./s You people suck all the enjoyment out of videogames, with your whining about the cultural impact and other meaningless dribble.
@article Sorry video games shouldn't change anything for people that suffer from, ptsd at least not any more than any other medium should.