With the recent report that OnLive is undergoing a buyout by an unknown party, who seemingly let go of over half of the team’s staff straight away, it makes everyone wonder just who purchased the struggling cloud based service. As Sony have only just acquired cloud based streaming company Gaikai, and GameStop has been releasing information about their upcoming cloud service with Spawn Labs – could the mysterious procurer have been Microsoft? Or could another party just have scooped them up under everyone’s nose? - PSLS
here
http://kotaku.com/5935876/o...
"We can now confirm that the assets of OnLive, Inc. have been acquired into a newly-formed company and is backed by substantial funding, and which will continue to operate the OnLive Game and Desktop services, as well as support all of OnLive's apps and devices, as well as game, productivity and enterprise partnerships. The new company is hiring a large percentage of OnLive, Inc.'s staff across all departments and plans to continue to hire substantially more people, including additional OnLive employees. All previously announced products and services, including those in the works, will continue and there is no expected interruption of any OnLive services.
We apologize that we were unable to comment on this transaction until it completed, and were limited to reporting on news related to OnLive's businesses. Now that the transaction is complete, we are able to make this statement."
Just becuase it says a newly formed company that does not mean that its not a oompany that MS started or owns.
"and is backed by substantial funding," from that statement this is telling me that who ever bought already had tons of money and it not a new company that just got into the market.
Maybe MS does not want Onlive to clash with it Xbox brand so they are keeping OnLive apart by purchasing it under a different company name.
Online: Runs games in low - mid settings (unless setting tweaks are allowed), 60fps, HD, iffy image quality (sometimes good, sometimes murky), and consistent but slightly below console input lag (133ms - 283ms).
While the controller lag seems worse than Gaikai, it's more consistent. A game may have an awful 200ms lag on Online or a console like 133ms lag, but it's going to be that way for the generally the entire game. However, Gaikai tries to stay consistent, but wavers much more than Onlive.
So both have their perks. If you want a near console like experience than Gaikai is for you, and also Gaikai has the bonus of being upgraded to a video streaming / music streaming / and any other streaming service.
If you want 60fps and consistent controls then Onlive is for you. But expanding Onlive with video / music / et.... will take a lot more work than Gaikai requires.
But I doubt it.
Huge Library of PC Titles = Check
Huge Community = Check
These were my 2 biggest problems with Onlive.
Also Onlive is worth 2 billion dollars and they only people I see having that type of money is Apple and MS.
Maybe.
I haven't seen any buzz around the actual service offered in what seems like years.