Quantcast
 
200°
Submitted by Raiz 274d ago | video

Beyond: Two Souls behind closed doors GamesCom 2012 Session Leaked

Beyond: Two Souls behind closed doors GamesCom 2012 demo has been leaked on internet. This demo was shown to journalists at recently concluded and Gamescom 2012. (Beyond: Two Souls, Gamescom 2012, PS3)

Attached Video
Alternative Sources
SPARDA_426  +   275d ago
Wow... that was amazing. I cant wait for it to come out :D
NastyLeftHook0  +   274d ago
yes its going to be amazing.
Raiz  +   274d ago
a day one buy for me......
Campy da Camper  +   273d ago
This is one of those rare games where I officially will not watch anymore gameplay vids as to not spoil the game.

Wow!
cgoodno  +   275d ago
Looks like an updated version of a point and click adventure game with a neat ghost concept. There needs to be more response and need for immediate action, though. As it is, people are just standing around waiting for you to kill them.
LOGICWINS  +   275d ago
Exactly what I was thinking. Where's the challenge? It's essentially an interactive movie...not a bad thing if thats what your into.
CGI-Quality  +   274d ago
Every game isn't about a challenge. In fact, David Cage's games are always different, but they are rarely ever about a challenge. It's the story nd characters, and for people like me, that's all the game needs.

If I want a challenge, I won't look for it from a game that never promised it.
DigitalAnalog  +   274d ago
@CGI
I believe David Cage intended this to not be classified as "game". He simply used this particular medium to convey something else entirely out of context based scenarios in order to directly control the majority aspect of the character.
CmonBeReal   274d ago | Spam
gta2800  +   273d ago
I can enjoy a challenge in video games but video games today are about entertainment. Just think about the best games this gen...they're not critically acclaimed because they were difficult to beat. They're praised for the for the awesome experience it takes you on. For me games like God of War 3 and the Uncharted series aren't difficult at all but they're all time favorites for me because they're not just a game to me...they're an experience and it seems like Sony's got another one for us here.
Kratos_Kills  +   274d ago
I think the enemies are static because he wants time to show you how to play. In the final version I'm sure the enemies will fully respond.
LOGICWINS  +   274d ago
Hope your right. I'd think in the beginning of the game, your enemies would be static because they don't know about your powers, but later on, when they DO know about your abilities, they would react accordingly.
cgoodno  +   274d ago
Yeah, I hope that as well.
Irishguy95  +   274d ago
I hope this is true. The concept looks cool but really...they were just unrealistically standing around. Lets hope your right but...I dunno, I don't see how you can be looking at it. How are they gonna speed up the enemies Ai and reaction time when you can only do stuff to enemies one at a time?

Heavy rain was different because you were controlling your own characters reactions to every situation, but now the girl is just sitting there while the ghost goes around killing people slowly, while they just stand there waiting to die. ..Edit--would be better if you can more control over the Ghosts actions, and quicker response times to them. Such as throwing people around and taking control of them quicker
#2.2.3 (Edited 274d ago ) | Agree(3) | Disagree(1) | Report
schlanz  +   274d ago
I'm sure there will be, but for the purposes of a demo like this they probably had to slow down the urgency to be able to go through the variety of things that you can do. Either that, or this is just a very early part of the game; later on it probably gets more difficult between how quickly you must act and the complexity of the situations.
TheColbertinator  +   274d ago
"...Lets go,Ivan."
Raiz  +   274d ago
completely agree with you.......
waltyftm  +   274d ago
Agreed, looks simply amazing.
seanpitt23  +   274d ago
i think you need to actually aim and shoot yourself instead of pressing daft specific buttons thats what annoyed me in heavy rain.
GoldenGamer  +   274d ago
Now how out of place would that be if throughout the whole game you used 'daft specific buttons' and then in one section had to aim yourself?
floetry101  +   274d ago
Not exactly "leaked". It's been on gametrailers for a few days.
greenpowerz  +   274d ago
The wording
Suppose to make people interested in the game
Hicken  +   274d ago
The wording is suppose to make people interested in the article. They're already interested in the game, as they have been since it was shown off at E3.
-NightShroud-   274d ago | Spam
perfectCarbonara  +   274d ago
Well, not gonna lie, as good as this looks I'm kinda disappointed that once you possess a guy it basically becomes QTE's again. Why not have me possess a guy and for lack of a better term assume direct control.

Be cool if you could just walk around for a bit, and do some stuff, sneak around, do silent takedowns and such. Now you just possess a guy push the buttons you are offered.
Redempteur  +   274d ago
it would mean a different control system for each kind of character you possess.
Also that was a part that was action ..there are different scénarios that require a different approch if you want
#8.1 (Edited 274d ago ) | Agree(3) | Disagree(0) | Report | Reply
greenpowerz  +   274d ago
The design of the game would be radically different. The game is basically a cutscene with clever canned sequence scenarios gameplay?
#8.2 (Edited 274d ago ) | Agree(0) | Disagree(5) | Report | Reply
DigitalAnalog  +   274d ago
"Well, not gonna lie, as good as this looks I'm kinda disappointed that once you possess a guy it basically becomes QTE's again."

That's not entirely correct. Watch the video again, the ONLY time a QTE is initiated is when he started shooting the other SWAT team members. Since the SWAT are fully aware of you being possessed, you have a "limited" AKA "QUICK" event before you are taken out.

The other possessed guys have given you a control WHEN you want to initiate the context scenario. This is NOT QTE because it does not utilize QUICK reflex scenarios.
BitbyDeath  +   273d ago
'Why not have me possess a guy and for lack of a better 'term assume direct control.'

Can you imagine how that'd work though? The controls would be a complete mess as you'd need a new tutorial every time you possessed someone.

Showing your options on screen makes it a lot more user friendly. Basically states here's how you go about achieving 'X'.

If it was VR it wouldn't be so bad but until we can get there this is what's best on offer.
#8.4 (Edited 273d ago ) | Agree(0) | Disagree(1) | Report | Reply
time2dieman  +   274d ago
Wow... That was amazing. Day one 4 me
nik666uk  +   274d ago
Looks stunning, if only the gameplay was less linear!
BitbyDeath  +   273d ago
You couldn't really get any less linear than this as the story can change based on what you do ingame.
r21  +   274d ago
Damn, that ghost thing is pretty bad ass :D Kinda disappointed that you dont control people as in the whole body and instead just press buttons. Ah well, still looks great and hopefully plays well as Heavy Rain.
Xperia_ion  +   274d ago
Dadadadadadad Day One!!!
LightofDarkness  +   274d ago
That's what I was expecting, and thus I'm not disappointed. It looks quite terrible, IMO, and I don't get what people are seeing in this, but to each their own.
ProjectDeputy  +   274d ago
go back to your milked brainswhased games dude nobody gives a crap what u think about the game.

u dont like originality the nu can alwasy go back to CoD kkthxbb
RenegadeRocks  +   274d ago
FANTASTIC ! I want more such games, more games like Heavy Rain and Beyond !!
And more games liek Darksiders too and Deus Ex too.
HmongAmerican  +   274d ago
Well, you're the ghost and you try to do everything to protect the girl from getting capture. Cage demo on how the gameplay works and the many options you as the player can do to help. I am sure the final version the player won't get this many option and I hope there will be multiple path you can take depend on how you use the environment or open certain door for her to escape.
BitbyDeath  +   273d ago
Didn't know this game will be set over 15 years of Jodie's life.

This is going to be amazing.

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
10°

New Dragon Quest X Weekly Quests Show Runana’s Return

5m ago - It’s Sunday, and as almost every Sunday Square Enix comes with new info about the quests that wil... | Wii
20°

Unigamesity Anomaly 2 Review

12m ago - Anomaly 2 is a solid game, but one that lacks the raw innovation of the original. | PC
20°

ThatXboxShow - Episode 5

13m ago - The latest 'thatxboxshow' episode is live. Check it out for gaming reviews, previews and features... | Xbox
40°

Why Defiance's 'fun now, depth later' is great for MMORPGs

20m ago - Joystiq: "Defiance is the main game I've been playing for two weeks now, and this may continue. I... | PC
Ad

Soul Sacrifice (Vita) Review

Now - Ryan takes this unique Vita title for a spin and talks to a book. Trust us, just read the review. | Promoted post
20°

Review: Tiny Token Empires | Hardcore Gamer

20m ago - Even though the puzzle portions are a lot of fun, they're not so much better than other games on... | PS3
Related content from friends