Beyond: Two Souls behind closed doors GamesCom 2012 Session Leaked
Beyond: Two Souls behind closed doors GamesCom 2012 demo has been leaked on internet. This demo was shown to journalists at recently concluded and Gamescom 2012.
(Beyond: Two Souls, Gamescom 2012, PS3)
Looks like an updated version of a point and click adventure game with a neat ghost concept. There needs to be more response and need for immediate action, though. As it is, people are just standing around waiting for you to kill them.
Every game isn't about a challenge. In fact, David Cage's games are always different, but they are rarely ever about a challenge. It's the story nd characters, and for people like me, that's all the game needs.
If I want a challenge, I won't look for it from a game that never promised it.
@CGI I believe David Cage intended this to not be classified as "game". He simply used this particular medium to convey something else entirely out of context based scenarios in order to directly control the majority aspect of the character.
I can enjoy a challenge in video games but video games today are about entertainment. Just think about the best games this gen...they're not critically acclaimed because they were difficult to beat. They're praised for the for the awesome experience it takes you on. For me games like God of War 3 and the Uncharted series aren't difficult at all but they're all time favorites for me because they're not just a game to me...they're an experience and it seems like Sony's got another one for us here.
Hope your right. I'd think in the beginning of the game, your enemies would be static because they don't know about your powers, but later on, when they DO know about your abilities, they would react accordingly.
I hope this is true. The concept looks cool but really...they were just unrealistically standing around. Lets hope your right but...I dunno, I don't see how you can be looking at it. How are they gonna speed up the enemies Ai and reaction time when you can only do stuff to enemies one at a time?
Heavy rain was different because you were controlling your own characters reactions to every situation, but now the girl is just sitting there while the ghost goes around killing people slowly, while they just stand there waiting to die. ..Edit--would be better if you can more control over the Ghosts actions, and quicker response times to them. Such as throwing people around and taking control of them quicker
I'm sure there will be, but for the purposes of a demo like this they probably had to slow down the urgency to be able to go through the variety of things that you can do. Either that, or this is just a very early part of the game; later on it probably gets more difficult between how quickly you must act and the complexity of the situations.
The wording is suppose to make people interested in the article. They're already interested in the game, as they have been since it was shown off at E3.
Well, not gonna lie, as good as this looks I'm kinda disappointed that once you possess a guy it basically becomes QTE's again. Why not have me possess a guy and for lack of a better term assume direct control.
Be cool if you could just walk around for a bit, and do some stuff, sneak around, do silent takedowns and such. Now you just possess a guy push the buttons you are offered.
it would mean a different control system for each kind of character you possess. Also that was a part that was action ..there are different scénarios that require a different approch if you want
"Well, not gonna lie, as good as this looks I'm kinda disappointed that once you possess a guy it basically becomes QTE's again."
That's not entirely correct. Watch the video again, the ONLY time a QTE is initiated is when he started shooting the other SWAT team members. Since the SWAT are fully aware of you being possessed, you have a "limited" AKA "QUICK" event before you are taken out.
The other possessed guys have given you a control WHEN you want to initiate the context scenario. This is NOT QTE because it does not utilize QUICK reflex scenarios.
Damn, that ghost thing is pretty bad ass :D Kinda disappointed that you dont control people as in the whole body and instead just press buttons. Ah well, still looks great and hopefully plays well as Heavy Rain.
That's what I was expecting, and thus I'm not disappointed. It looks quite terrible, IMO, and I don't get what people are seeing in this, but to each their own.
Well, you're the ghost and you try to do everything to protect the girl from getting capture. Cage demo on how the gameplay works and the many options you as the player can do to help. I am sure the final version the player won't get this many option and I hope there will be multiple path you can take depend on how you use the environment or open certain door for her to escape.
Wow!
If I want a challenge, I won't look for it from a game that never promised it.
I believe David Cage intended this to not be classified as "game". He simply used this particular medium to convey something else entirely out of context based scenarios in order to directly control the majority aspect of the character.
Heavy rain was different because you were controlling your own characters reactions to every situation, but now the girl is just sitting there while the ghost goes around killing people slowly, while they just stand there waiting to die. ..Edit--would be better if you can more control over the Ghosts actions, and quicker response times to them. Such as throwing people around and taking control of them quicker
Suppose to make people interested in the game
Be cool if you could just walk around for a bit, and do some stuff, sneak around, do silent takedowns and such. Now you just possess a guy push the buttons you are offered.
Also that was a part that was action ..there are different scénarios that require a different approch if you want
That's not entirely correct. Watch the video again, the ONLY time a QTE is initiated is when he started shooting the other SWAT team members. Since the SWAT are fully aware of you being possessed, you have a "limited" AKA "QUICK" event before you are taken out.
The other possessed guys have given you a control WHEN you want to initiate the context scenario. This is NOT QTE because it does not utilize QUICK reflex scenarios.
Can you imagine how that'd work though? The controls would be a complete mess as you'd need a new tutorial every time you possessed someone.
Showing your options on screen makes it a lot more user friendly. Basically states here's how you go about achieving 'X'.
If it was VR it wouldn't be so bad but until we can get there this is what's best on offer.
u dont like originality the nu can alwasy go back to CoD kkthxbb
And more games liek Darksiders too and Deus Ex too.
This is going to be amazing.