this is what sony japan needs right now. i think overall japanese studios had a harder time making console games this gen compared to western devs.
I mean western devs usually have bigger teams and the hierachy is less defined meaning theres more openness for the guy at the bottom to make inputs and suggestions to the game whereas japanese devs traditionally follow one guy's main vision completely. So having Becker introduce more western ideals to sony japan including time frames on game should help their output. If sony japan has a hard time making retail ps3 games in a timely manner, then they should go the psn route, which should be faster and less expensive.
This way they can make more games, but also cheaper and faster. In past 2 years, i think only echocrhome 2 was their only psn only game. Now they have rain, so this strategy should be better then them trying to make all retail ps3 games.
Ah so thats why Sony Japan Studios is kicking so much ass lately. I noticed this as soon as I played Gravity Rush, which I bet Allen Becker played a big role in. Allen Becker being in charge is a fantastic move and is really paying off, Puppeteer and Rain both look amazing. Especially Puppeteer which my hype for is through the roof right now.
Something also tells me that Kenji Inafune working with Sony Japan Studios for Soul Sacrifice is also thanks to this guy
This is what Sony should've done with it's SCEJ division in the first place: Imagine that, Rain and Puppeteer and just recently Gravity Rush are pushing very interesting concepts at the market. Just what the industry needs, another dose of Japanese goodness in their veins.
First that game company, now giant sparrow (the unfinished swan), and then SCEJ. I'm glad they got someone to restructure the sce Japanese division because I like their games.
That looked amazing. I saw rain and thought omg that's a beautiful concept but man this was incredibly refreshing... an interesting plat former that gave me life the same way Phil Harrison gave me life with media molecule and LBP. :-) I want the puppeteer in PS All-stars Battle Royale.
I mean western devs usually have bigger teams and the hierachy is less defined meaning theres more openness for the guy at the bottom to make inputs and suggestions to the game whereas japanese devs traditionally follow one guy's main vision completely. So having Becker introduce more western ideals to sony japan including time frames on game should help their output. If sony japan has a hard time making retail ps3 games in a timely manner, then they should go the psn route, which should be faster and less expensive.
This way they can make more games, but also cheaper and faster. In past 2 years, i think only echocrhome 2 was their only psn only game. Now they have rain, so this strategy should be better then them trying to make all retail ps3 games.
Something also tells me that Kenji Inafune working with Sony Japan Studios for Soul Sacrifice is also thanks to this guy
both games look AMAZING.
not sure which I'm more hyped for at this point.
Their differences enable them each to leave a unique impression and invoke different emotions through their unique artistic qualities.
Definitely going to be on my radar.
Imagine that, Rain and Puppeteer and just recently Gravity Rush are pushing very interesting concepts at the market. Just what the industry needs, another dose of Japanese goodness in their veins.
The man has already proved himself. He's definitely on my radar.