In a new interview at Gamescom, the outspoken director of Heavy Rain talked to Gamasutra about his frustration with the industry and its refusal to move to more mature subject matter.
And, no offense, you have to make better paced games. Games that are worth more than one playthrough.
Somebody never played Heavy Rain before.. Heavy Rain has a SLOW start, but after that, the pace is amazing. And replay value? I finished heavy rain 3 times.
I played it and completely disagree with with you on the pacing. And playing it once was enough. It wasn't a great game. Plot was bad. Characters were bad. Voice acting was often surreally poor. And unreliable internal monologue? REALLY? And JASON? JASON? JASON? -> SEAAAAAAN! SEAAAAAAN! SEAAAAAAN! I don't blame people for liking it. Hell I like the Armored Core, Crackdown, and Earth Defense Force games but I don't ignore their massive flaws, get upset when other people point them out, and praise them beyond their worth. David Cage is NOT master of pacing or even a consistently good storyteller.
"Heavy Rain has a SLOW start. . ." Wouldn't this mean you somewhat agree with Godmars290's first sentence? You give the notion that there's room for him to make better paced games.
The slow start is deliberate, it's needed to set the proper atmosphere, enhance immersion and get you feeling the intended emotions. Most other developers would have likely made much of the beginning into cut scenes which would have resulted in the game having far less impact.
I don't know about this slow start stuff, it is setting up his family life to show what he's got before it all gets taken away. Seems kind of important to me, do remember this is an interactive drama and not a shooter.
@kneon and BitbyDeath --Note: This response is if you were addressing me in any way-- I didn't judge the pacing of the game, or whether it was the correct move or not, in my response. I only point out that DoomeDx slants Mars pacing comment but then admits it has pacing issues in the beginning, in HIS/HER opinion (not mine).
I find it really odd how a game that is designed to be played multiple times keeps getting comments like this. Some people are so easily brainwashed. And, NO, it hasn't just got different endings, it's got entirely different scenarios throughout depending on what character you focus on, what you do with that character or whether that character lives. This game is ALL about replay value. In fact you would be wasting your time buying it if you only played it once
What are you talking about? Heavy rain has great replay value, different out comes with different choices and multiple endings...
And as a game offering multiple paths and endings does it really need a slow four plus hour start? Sure its no where near the 25 plus hours FFXIII you have to invest in to the even weaker actual story, but still.
@Godmars290, There is an option to select what chapter you want once you have completed it, as long as you act differently everything will change from then on.
The Master Shake says its time for the industry to shut up
50 Shades of Cage...confirmed.
he wants every game to be dull? I like the kid like nature of some games. I get enough of the adult world in real life. He doesn't even make games he makes movies with tacked on interactivity imo. beyond looks great but the gameplay is for the brain dead imho.. http://www.youtube.com/watc... Beyond souls looks great but he needs to go "beyond" Q.T.E I love ps3 but knowing n4g most will disagree with me saying this about a ps3 dev. This is what will happen to me know.. http://www.landofpaintedsky... Cage needs to become a movie director be done with it already. Also his games are recognized because it is the minority of the industry & if the industry did go this direction R* & Ubisoft would probably over shadow his games. He should be glad most devs don't make heavy rain like games as his game were never really talked about for it amazing gameplay. And I like to play games. Back to TF2..
Problem with hinting on mature games is that for each second that passes a new moron is born.
"I think we should have more courage in our industry and take more risks, because I think this is what the industry needs now. I mean, how many first person shooters can you make? How many monsters/aliens/zombies can you kill in games? There's a moment where we need to grow up. We need to grow up," Cage told Gamasutra." really people need to stop read the title and more into the story.
Could not agree with the above poster and Cage more. The gamer demographic is quite vast these days, and I don't see many games catering to that
Agreed. Its sad cause most people just read the title and assume what the article is about... and people wonder why we get so many misleading titles on here...
I'll stick to my immature, intellectually void children's games and David Cage will continue to smell his own farts.
With a comment like that it's quite obvious why you prefer immature, intellectually void children's games.
Oh good, I didn't think I was being clear enough with the whole "fart" thing. Seriously, though...you know he does.
I get what he is saying but not everything has to be mature in a literal sense, I like fun childish games the odd time.
I don't think there is anything wrong with childish games, some are fantastic. The problem is that many games that are supposedly "mature" that are in fact incredibly juvenile.
*cough*CoD*cough* *puts up trollolol flame shield*
This guy is kind of annoying when he acts like the whole industry should start making games like he does. He is kind of the new peter monyleux. I understand what he is saying but he could phrase it a little better than he does. He always comes off as hating the industry and only being in it because he failed to become a movie director. What is wrong with First Person shooter what is childish about that? They are fun and that is what video games are about having fun. Sure there is also room for games like Heavy Rain but doesn't mean every game should be like it. That's what the whole industry is about choice and options if there are only games like Heavy Rain being made I would stop playing games.
He never said make games like he does. He's just stating that the industry should venture out and take on more taboo subject matter instead of being the same things over and over again. And I agree with him, however I also believe there is a place for immature games.
in other words make more boring games so they all have a shot at being sold ,instead of people buying FPS that are fun & will sale tons. while boring games like his become bargain bin items
What exactly does he want then? I mean some gamer's are younger, some that are older, still like to play games that take them back to a different time. I like to play games to relax after work, life is stressful, I like being someone else in an epic RPG, or killing some zombies for fun. When games cease to be fun, I'm out as a gamer.
"I think we should have more courage in our industry and take more risks, because I think this is what the industry needs now. I mean, how many first person shooters can you make? How many monsters/aliens/zombies can you kill in games? There's a moment where we need to grow up. We need to grow up," As originally quoted by Grap above. Nothing's stopping a mature game from being fun. ATLUS titles- specifically Persona and more recently Catherine- tackle mature themes but are still fun to play. And they do it on a fraction of the budget of bigger titles like Gears of War and Uncharted. People are so quick to look at things one-dimensionally, as if games with maturity or seriousness can't also be fun. As if a game must be mindless to have "fun" attached to it.
I didn't enjoy Catherine at all, never played Persona and don't plan to. I never said games have to be mindless, I enjoy fun games, games that help you relax and games where you don't have to do adult things. I mean the worst part of Shenmue was working at the loading docks, I realize they went for realism, but I work in real life hard enough, I don't want to work in video games too. I think there is clearly a reason why aliens, zombie and monster games sell, while the "mature" titles don't really do as well. To each their own, but as I said earlier, when games stop being FUN, I'm out. I want to game to have a good time.
My only problem with anything this guy says is that his games are glorified QTEs. I find it funny that the loudest people in the gaming industry tend to be trolls and overrated game developers, looking at you Peter Molyneux, David Jaffe, and Jade Raymond. It's funny how all the talented people are content. I guess thats cause they are too busy making amazing games or playing amazing games to give a shit about anything else.
i for one thought heavy rain was a overrate glorified interactive movie with very little gameplay. honestly it should have sold for $65 dollars. i have no problem with games like these, but don't expect me to pay full price to only get a little gameplay out of it because the dev wan't to push QTE to usher the story along. i have no plans on buying beyond since the gameplay is the same as heavy rain. it's not worth the $65 dollar for it IMO.
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