Yesterday Ubisoft revealed that Assassin’s Creed III: Liberation will have an option called “Touch to Kill” that allows players to use the Vita’s touchscreen interface to attack instead of the standard gamepad controls. The function essentially freezes time for a moment and allows players to select a string of enemies to attack.
But why does this even need to exist? It doesn’t augment the gameplay in any discernible way. Actually, it forces players out of the gameplay for a moment and then treats them to a short quick time event. Mashing buttons would be preferable in my book. At least then I’m actually playing the game.
"Oh, you'd like to develop on the Vita? Great, just make sure you include game mechanics that utilize every single asinine control method we've put on there, or nun4u."
All-too-plausible conjecture, in my opinion. I suspect many developers would forgo such lameness if they truly had the choice.
nothing wrong with having options. And if it means that a creative idea comes to mind in adding to the interactivity of a game then these devs have every right to explore them.
I would say something is a gimmick if it isnt supported in more ways than one. We have been playing the same way for 30+ years. Many times has there been attempts to break into a new way of playing only to be shot down by the parent company.
I mean if even the parent company doesnt support it then why would others? Now if the parent company takes the lead and starts showing off new ways of doing things. It tends to give even more ideas to others in expanding on what they see.
The Vita version of killzone showed off some rather interesting touch screen kill options. Having that extra level of input should be viewed as a good thing not a bad thing.
touching the screen is cool, just not having to stop moving while your getting shot at and about to die to have to use it.
Stupid article.
You can develop on the VITA and make sensible uses of the features without forcing some gimmicky situations. Do you really want to yell into your VITA to progress in Tearaway? These sorts of features are usually there at the beginning of the cycle to show off, and are sometimes unfortunately forced onto the software, but they usually die out. The important thing is options, and I think when it comes to touch control, core games shouldn't be forced to implement them as they usually get neglected by the core audiences when they are made into a nuisance/gimmick.
Uncharted used motion controls for throwing nades or breaking free from the grasp of 'monsters' (which were a pain to figure out)... but they eventually brought back proper controls in the future installments.
I wouldn't be surprised if the WiiU sees a similar trend.
... however, I did like how MediaMolecule incorporated the controls, except for the shouting, which wasn't that great when Nintendo tried it either.
1) With the screen being so big and hard to navigate naturally due to the large bezel I doubt there will be much room to integrate tons of gesture based controls.
2) The lack of a multi touch panel removes an extremely high number of gesture based controlling option.
Don't get me wrong, I understand how Nintendo works an how gimmicky they tend to appear. I just doubt developers will have nearly as much room to implement there shitty touch controls on a device that only supports one touch input.
You have to remember the vita is capable of capturing at least 4 touch inputs to the Wii U's one at any given time.
All in all, its clear Nintendo are trying to find tons of crappy ways to use the gimmick on the controller, the golf video in there trailer has to be the biggest mess of the bunch.
But I think most developers will simply use the screen as an navigation menu to display additional information. Which is where I honestly think the controller will do great.
Options=Good
A QTE is still a gameplay mechanic. Regardless of what you think. Secondly, QTE's are "quick", they have a time limit for you to initiate the action as "quickly" as possible. AC VITA's interface is merely a multiple-option touch feature. NOT QTE.
No. It's all SONY. All SONY all the time! The world is against SONY. They need good men and women like you son to expose them and protect SONY with your lives.
I salute you. Remember, they are watching. They are always watching!
Nope, no negative articles about the 3DS and its 3D gimmick, or the term waggle for the Wii, or how about the new gamepad the WiiU is sporting. Nope not one bad article about them or how those are considered gimmicks.
It has all been a crusade to bring down the holy company of justice Sony. And you have a follower in Morganfell and me. Praise Sony and down with the evil media hsssssssss.
Bubble to you!
Think the touch screen feature they showed in the ACL trailer looked rather pointless, the rest of the trailer looked very good.
It looks like Ubi is actually treating the handheld game at least with some diginity. Not like Activision and their Vita CoD.
Considering how abysmal Vita's sales are atm, this game could only help..How much remains to be seen.
It doesn't matter either way.
I'm all for new control schemes. I'm just not cool with developers trying to awkwardly force them into games.