In an interview with GamesBeat, Telltale Games reveals some never-before-seen statistics behind The Walking Dead Episode 2: Starved for Help and finds that people aren't so bad after all.
I don't find this too surprising. I think the majority of gamers are people, and people tend to do altruistic things in crisis situations, for the most part. It's a testament to how real the game feels, I'd say.
I always think I'm going to play an evil badass in games that have those types of choices -- but then I never do and wimp out.
I do the same thing, Sadie. Happened to me in Fallout 3 and New Vegas. I wanted to be some mean mofo, and ended up being the kind-hearted hero of the wastelands.
I usually wind up somewhere in the middle. I don't mind choosing "bad" options for smaller decisions (pimp-slapping reporters, for instance), but when it comes time to save the galaxy I'm Pollyanna in combat armor.
It's almost impossible for me to be evil. In Knights of the Old Republic I remember reloading saves if I accidentally received Sith points...
I'm really enjoying these games, but I'm not sure how accurate these statistics are. With both episodes the results at the end showed that I made choices I didn't make.
not me i'm just living a lone wolf style of storyline
Being bad just isn't that fun, after a while.
I gave an energy bar to a walker. Felt great.
I wonder what it says to a person if he was a constant a-hole in his games. Reflects real-life personality any?
I wonder if the time limits the game imposes has anything to do with it....
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