(Editor’s note: From Super Mario Bros. to Metal Gear Solid, everyone’s got at least one videogame tune stuck in their heads. Enter Liner Notes: a Pixelitis feature in which our writers discuss their favorite videogame soundtracks. In this third entry, Editor Patrick Kulikowski looks back at Super Castlevania IV's soundtrack.)
There are certain soundtracks that any self-respecting game audiophile pretty much has to love. Whether it’s the same composer over a number of titles or it’s a one-shot that stands out, there’s usually something that catches the ear.
Take the Castlevania series, for example. It’s just too good. Loving it usually comes with the territory. This gothic series entered the 16-bit era with the loud crack of a whip.
Super Castlevania IV was one of Konami’s first offerings for the Super Nintendo. The game was a vast improvement on its predecessors and then some. Not only did the series get a much needed facelift, it brought along a more flexible Simon Belmont (that could freaking moonwalk up stairs), varied level design, and a stupendous boost in the audio department.
Composing duties were handed to Masanori Adachi and Taro Kudou, whose names have taken various spellings throughout the years. The duo crafted a masterpiece of a score that took the series’ music to a whole new level. It’s astounding that a game with such innovative music was released only four months after the SNES hit the North American market.