In the Book of Revelations, when the end of days is upon us it will begin by opening the first four of the Seven Seals. From those seals rides War, Conquest, Famine, and Death – the Four Horsemen of the Apocalypse. In January of 2010, Vigil and THQ kicked off the first Darksiders game with the supposition that the Seventh Seal (the Wrath of God) had been broken, unleashing Hell on Earth. War brings vengeance and fury to our world as the final battle between Heaven and Hell begins. After a brief encounter with agents of both factions, War finds that he has indeed been duped. He had single handedly brought about the Apocalypse before its appointed time. The Charred Council (the entities charged with unleashing the Four Horsemen when the seals are broken) gave War one chance to restore balance to the world by uncovering the plot to frame him, or his death will be swift. In the first title we see that plot unfold with War finally retrieving the Seventh Seal and striking down The Destroyer, freeing himself from the control of The Council that had conspired against him. His purpose clear, we see the game close with War looking into the distance as Strife, Fury, and Death descend from the heavens. After much anticipation I get to take Vigils sequel for a spin – today I am become Death.