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Destructoid - Black Ops II reinvents the multiplayer experience

Destructoid - Call of Duty: Black Ops II broke retail records a mere 24 hours after the public debut of the single-player campaign. An impressive feat, considering that multiplayer, the franchise's bread and butter, wasn't even shown off until just a week ago.

It's a good thing for fans that Treyarch isn't a studio who would just settle for minor refinements, then. They very well could have, but instead, the team has rebuilt the multiplayer system so much that you would be forgiven for thinking they're insane.

The Create-a-Class system as you've known it from past Call of Duty games -- and pretty much all first-person shooters these days -- is dead. Treyarch challenged the assumptions of what multiplayer in an FPS should be and has created something that makes the Call of Duty experience feel fresh again.

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r1sh122194d ago

If they havent changed the engine, nothing has actually changed.
Picking perks and classes may differ, but the fundamental part of the game is the engine and they just want to be lazy.

AsheXII2194d ago

The engine is fine, has nothing to do with the gameplay changes they made.

2194d ago
grahf2194d ago

Sorry, the engine argument is getting old.

To create a brand new engine from the ground up that will output 60 FPS (which is an absolute requirement) this late in the console generation is not a good business decision. Smart money would develop for the better hardware which will be coming out soon.

I love what DICE did with Frostbite 2, but their market of choice is the PC crowd that can output 60 FPS & 1080p. The console versions of BF3 were "dummed down" graphically.

IW / Trey's target market is consoles, and there is no other engine on the market that can handle the number of players and maintain a steady 60 FPS rate.

Did a lot change from Mass Effect 1 to 3? Graphics? Gameplay? You bet. A lot can be done within engines, and BlOps2 looks to show that.

r1sh122194d ago

@grahf...
I know the engine argument is getting old but some changes are required, and they could use this as a stepping stone for the next gen could they not?
Building an engine from the ground up really is not as hard as it used to be.
As far as the 'good business decision' how much money are they going to make from this game?
Also activision/Tw/IW do not spend money on developing hardware.

grahf2194d ago (Edited 2194d ago )

You don't work with software developers, do you. I do, very closely, in an industry that is changing faster than our guys can push new software out. Even minor tweeks take a lot of time.

It is VERY difficult to create anything new from the ground up, that is why most so many games run on iD/Quake tech a la John Carmack... its fast, stable, its modular, and it can be adjusted and improved, like what IW/Trey have been doing with their 2 year cycles.

Hell, I don't even know if they are building a new engine, and why would they have to? They might strip it down to bare bones and work up for the next gen, and use the hardware muscle to push 1080p/60 FPS.

They have a formula that is making them tons of money, and until they put out a BAD PRODUCT that millions of people don't buy, they will continue.

To counter your last point... I said they are programming "for the better hardware that is coming out soon." Its out there. Check Ebay... $20k could net you a Xbox 720 Durango kit. You don't think Activision, one of Microsoft's biggest partners, hasn't had the new hardware in house some time now?

Finally... they are going to make a shit ton of money off this game. Thats the American dream, afterall!

r1sh122194d ago

@grahf.
Im a tech consultant with accenture.
I manage teams of software devs on many many projects.

Gaetano2194d ago

What a load of garbage. Why change an "engine" that looks and run fine? How many games have you developed?

+ Show (4) more repliesLast reply 2194d ago
2194d ago
ddurand12194d ago

did you read the article?

granted the core gameplay and mechanics will be the same but there are alot of different, appealing characteristics of this multiplayer.

dazzrazz2194d ago (Edited 2194d ago )

Wait... "reinvents the multiplayer" I've heard that already somewhere. O yeah ! It wwas Nov. 10th 2009 when MW2 came out !

MRHARDON2194d ago

Actually, I heard "reinvents the mutiplayer" for every COD game after [email protected]

neutralgamer192194d ago

As usual with every and any COD release similar articles are released claiming the next COD is fresh and new. Do i really have to read the article after seeing countless videos and reading up on the game? Ppl so easily forget and are easily deceived but i dont forget. I know what to expect because ive been seeing it since MW2. Black ops if anything was a step back in many regards to me compared to mw2 yet they claimed the same things about black ops.

2194d ago
DARK WITNESS2194d ago

I know one thing... if at the very least I do decide to give it a try, I will be renting it first and I will wait for a few updates.

Does not matter what changes they make to gameplay, if they can't overhaul the network code and it's got the same S1^T bullet lag that blackops and MW3 have, all those wonderful improvements will mean F!^k all to me.

I do admire them for trying to make gameplay changes, but as said above, they seem to always say this anyway and then when the final game actually comes out... 90% of the "changes" have actually made the game worse.

lets see, but it will be a rental for me first.

grahf2194d ago (Edited 2194d ago )

Not sure why you got the disagree...

Renting has swayed my decision on a number of games that I would have either never taken a $60 risk on (DARK SOULS!), or games where I had a pre-order down but bailed at the last minute because it was just SO BAD (*cough* BRINK).

Good luck!

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