Erik Twice: "All my roleplaying experiences have been a wreck. With civilians getting killed on sight and players falling through the same trap door twice, I saw the games shatter and crumble before by eyes, the rules disappearing in a logical puff as our poor understanding of them made our punches more dangerous than the enemy’s machine guns. It just wasn’t a good fit. Surrounded by munchkins and guys a little bit too happy to see their own missions fail I started to seek a solo alternative, something I could happily play alone.
But I didn’t find anything! Everything I played just seemed forced and weak, like a bad novel with math, something made by people who had never got past dice rolls and stats.
And that’s when Wasteland came in."