Submitted by Aclay 1151d ago | news

Amnesia: A Machine for Pigs will take lessons from Dear Esther

Joystiq- One of the keys to creating Dear Esther, said thechineseroom's Dan Pinchbeck, was allowing the player as much control over the narrative as possible. Speaking at a panel during GDC Europe, Pinchbeck addressed the intentional ambiguity of Dear Esther, saying that it gave players more freedom, thus making their time with the game more enjoyable.

Rather than presenting the player with predetermined series of events, Dear Esther's story is filled with ambiguity and revealed randomly, leaving it to the player to interpret it. In a very real sense, they actually participate in the story's creation. (Amnesia: A Machine For Pigs, Dear Esther, GDC 2012, PC)

Add comment

You need to be registered to add comments. Register here or login
New stories

ARK: Survival Evolved Gets Halloween Treatment

41m ago - Studio Wildcard has announced that their dinosaur themed survival game ARK: Survival Evolved will... | PC

Results: LoL Worlds 2015 Group Stage week two, SKT vs EDG

3h ago - SK Telecom T1 face off against Edward Gaming in the opening game of day two for the League of Leg... | PC

Filmwatch Contest Details

Now - Age of Ultron is coming to Blu-ray. And we have something special in store for it's arrival. Come find out details on Filmwatch. | Promoted post

All Cream, No Coffee – Caffeine Episode 1 Review | GIZORAMA

4h ago - Liam Lambert, GIZORAMA - "In an all-too plausible future, the world is addicted to coffee. The hu... | PC

Shack Reels: Taking On Burt The Bashful In Yoshi's Wooly World

4h ago - An old foe has returned in Yoshi's Wooly World. Burt the Bashful is back from the original Yoshi'... | Wii U

Indivisible Hands-On Impressions: An Unstoppable Force | Shacknews

4h ago - Indivisible is a new side-scrolling action role-playing game being developed by Lab Zero (of Skul... | PC