Submitted by Aclay 1198d ago | news

Amnesia: A Machine for Pigs will take lessons from Dear Esther

Joystiq- One of the keys to creating Dear Esther, said thechineseroom's Dan Pinchbeck, was allowing the player as much control over the narrative as possible. Speaking at a panel during GDC Europe, Pinchbeck addressed the intentional ambiguity of Dear Esther, saying that it gave players more freedom, thus making their time with the game more enjoyable.

Rather than presenting the player with predetermined series of events, Dear Esther's story is filled with ambiguity and revealed randomly, leaving it to the player to interpret it. In a very real sense, they actually participate in the story's creation. (Amnesia: A Machine For Pigs, Dear Esther, GDC 2012, PC)

Add comment

You need to be registered to add comments. Register here or login
New stories

Retro City Rampage sequel announced

26m ago - Vblank Entertainment has today revealed a sequel to Retro City Rampage, called Shakedown Hawaii,... | PS4

8WNterview: Ackk Studios Talks YIIK & Chromophore, Death, and Fixing Mistakes

5h ago - 8-Worlds News talks to Ackk Studios' Brian Allanson on upcoming titles YIIK: A Post-Modern RPG an... | Wii U

See What TV Series Premiers this Month

Now - Check Releases.com for a complete overview of season premiers this November. | Promoted post

Bloodborne: The Old Hunters – How to Get to Hunter’s Nightmare

5h ago - Bloodborne’s first expansion, The Old Hunters, takes place in another realm called The Hunter’s N... | PS4

The Roach Approach - Battlefront for under $600 | PC Gaming Enthusiast

5h ago - Check out Jake Roach's November build where he builds a system that can run Battlefront for under... | PC

SymbioVR System: Interview With Chris Pusczak

8h ago - Dustin writes: "Today we have a great interview with Chris Pusczak from SymbioVR based in Florida... | Industry