10°
Submitted by Aclay 899d ago | news

Amnesia: A Machine for Pigs will take lessons from Dear Esther

Joystiq- One of the keys to creating Dear Esther, said thechineseroom's Dan Pinchbeck, was allowing the player as much control over the narrative as possible. Speaking at a panel during GDC Europe, Pinchbeck addressed the intentional ambiguity of Dear Esther, saying that it gave players more freedom, thus making their time with the game more enjoyable.

Rather than presenting the player with predetermined series of events, Dear Esther's story is filled with ambiguity and revealed randomly, leaving it to the player to interpret it. In a very real sense, they actually participate in the story's creation. (Amnesia: A Machine For Pigs, Dear Esther, GDC 2012, PC)

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
10°

Xbox Experience on Windows 10

1m ago - "During the Windows 10 event in Redmond, Washington, Phil Spencer (head of Xbox) took over the st... | PC
10°

Life is Strange Episode 1: Chrysalis PS4 review: Rewind & choose to move forward - Examiner

2m ago - Since DONTNOD Entertainment released their first game Remember Me back in 2013, I've always been... | PC

GTA 5: Game Vs. Reality Comparison Images Are Incredible

2m ago - Check out some side-by-side images that show how much effort Rockstar Games truly put into the ti... | PC
20°

Hitler Reacts To The GTX 970 Being 3.5GB + .5GB

2m ago - A video of satire about nVidia's mixup of the GTX 970's specs. | PC
Ad

Start Making Games for the PS4

Now - Want to design the next generation of video games? Start learning game design today. Click for more info on how to get started. | Promoted post
10°

Race In The 24 Hours Of Daytona On iRacing Tomorrow

2m ago - Starting tomorrow, you can participate in the amazing endurance event for iRacing: the iRacing 24... | PC