It's high time that we as gamers stop accepting whatever is thrown at us, and ask for more than a reskin or a rehash of a 10 year old idea. That being said,here are 5 things that I want to see from upcoming and next-gen FPSes. ~ Nan Rymer
Following the Wii U and 3DS servers being taken offline, Call of Duty Black Ops 2 and Ghosts are officially dead.
Call of Duty players are jumping into Black Ops 2 for the final time before its Wii U servers go offline for good.
Hanzala from eXputer says, "After multiple delays, cancellations, and ownership changes, the misfortune of Deus Ex continues; this gem of a series deserves better."
One can only hope at this point Embracer will need to generate an influx of cash flow, and what better way to do so than to sell off some of its IPs... namely Deus Ex, to a competent and talented studio capable of delivering a game noteworthy of the name in future. And thinking about it further, I don't know why Embracer would sit on the IP vs sell it if it means staying in business or not.
Agreed with 4. I always thought it would be cool to be playing BF and having 3 teams in the map competing against each other instead of red team and blue team.
You could form alliances (or not). It would be amazing.
Cross platform play for Xbox 720/PS4 should happen too.
I don't care if I have to pay $50 a year to play online while Sony players get to play for free. I want to kick their ass with my superior controller! THE FANBOY WARS COULD HAPPEN FOR REAL! lol
Planetside 2, PC game made by sony has a few of these down to a T.
Everyone who is interested in large scale warfare games should definetely look into it, even console players as it may even push you to go out and get a good mid range gaming PC.
It has thousands of players battling in a persistent continent which has a full day/night cycle and commanders hand down missons to platoon leaders who then hand them down to squads within their platoons so its a pretty deep command system.
It also features good customisation and since its a massive map it also features the battles happening in completely dynamis locations.
Its a few good steps up this list, so definetely worth reading up about and checking out, just watch total halibuts series on it, looks great.
1. Brink had a nice system where there were command outposts that you can capture. Capturing them would give your team either more supplies, or more health. I liked the idea, and hope more games did something similar too.
The Antenna in Caspian is actually pretty important. The cliffs nearby give a straight vantage point to B, while a tank also spawns there which helps in raiding C and E.
(This would be on PC, not sure how important Antenna is on consoles)
2. Weather effects might go well in single-player to create a cinematic experience but they don't go too well in a competitive setting. For casual TDM, perhaps having something like Uncharted3's sandstorm might work.
Destruction is a bit difficult. The destruction can either be scripted like BF3, which kinda loses its charm after a while, or physics-based, which can lead to interesting results but it often just creates a mess of rubble (like in RedFaction)
3. I prefer just the simple 'tag' customization that games have, rather than customizing the character itself. It works if the customization grants a bonus, such as a ghilly suit in BlackOps signifying that someone is running ghost, but doesn't work too well if it's just there to make you look unique (like TF2's insane amount of hats).
It also is an annoyance in class-based shooters if you can't read someone else's class quickly. Brink suffered from this since the customization was cool but you couldn't easily tell the class of an individual from their character, which is kinda needed in a competitive game.
Gender options usually cause problems. Female characters often have smaller body forms than males, which just leads to most players playing as a female so that they're harder to spot/shoot. It's a common theme in most shooters that do have the option.
4. Cross-platform between consoles would require Sony/MS/Nintendo to agree, I think. Having it console vs pc leads to the problem of controls (kb/m vs controller) as well as the hardware advantage. Still, I think one or two current-gen games do support console vs pc though (ShadowRun, and CS:Go was initially planned to be Ps3/PC crossplatform too) so perhaps we'll see more of it.
Multi-faction fighting sounds interesting. I'm a fan of smaller playercounts though, as you often don't get the same level of 'intimacy' with the players in larger playercounts.
Planetside2 might be a glimpse of what'll be possible next-gen in that sphere.
5. Yes please.
I don't know why I felt like writing such a long response. =/