From pixels to polygons: Video games trade blocks for curves

Modern technology sure makes video games look pretty — with their real-time shaders, virtual displacement mapping, and all that technical gobbledygook. But this wasn’t always the case.

Let’s take a few current generation characters (and a lethal sports car) back through time, strip them out of their sexy 3D curves, and see how they look as flat, two-dimensional sprites.

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NagaSotuva1531d ago

Atari Mickey Mouse will haunt my dreams.

Deadpool6161531d ago (Edited 1531d ago )

I consider the transition between Street Fighter III to Street Fighter IV a downgrade as far as visuals go.

Nerdmaster1531d ago (Edited 1531d ago )

I agree, but not as much as Marvel vs Capcom 2 to MVC 3. MVC3's graphics are terrible. What was Capcom thinking?

Deadpool6161530d ago (Edited 1530d ago )

It's because 2-D sprites take more time to develop and animate. 3-D character models take considerably less time to build and construct. Street Fighter IV's art direction for the 3-D models look rather rushed. I've seen fans construct characters models that look more creative than what Capcom made. Then again Capcom isn't up to par with it's original self anymore.