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Submitted by Tolkoto 901d ago | article

From pixels to polygons: Video games trade blocks for curves

Modern technology sure makes video games look pretty — with their real-time shaders, virtual displacement mapping, and all that technical gobbledygook. But this wasn’t always the case.

Let’s take a few current generation characters (and a lethal sports car) back through time, strip them out of their sexy 3D curves, and see how they look as flat, two-dimensional sprites. (Culture, Doom 3, Retro, Street Fighter IV, WWE 13)

NagaSotuva  +   901d ago
Atari Mickey Mouse will haunt my dreams.
Deadpool616  +   901d ago
I consider the transition between Street Fighter III to Street Fighter IV a downgrade as far as visuals go.
#2 (Edited 901d ago ) | Agree(1) | Disagree(0) | Report | Reply
Nerdmaster  +   901d ago
I agree, but not as much as Marvel vs Capcom 2 to MVC 3. MVC3's graphics are terrible. What was Capcom thinking?
#2.1 (Edited 901d ago ) | Agree(0) | Disagree(0) | Report | Reply
Deadpool616  +   900d ago
It's because 2-D sprites take more time to develop and animate. 3-D character models take considerably less time to build and construct. Street Fighter IV's art direction for the 3-D models look rather rushed. I've seen fans construct characters models that look more creative than what Capcom made. Then again Capcom isn't up to par with it's original self anymore.

http://unrealitymag.com/wp-...
#2.1.1 (Edited 900d ago ) | Agree(0) | Disagree(0) | Report

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