Submitted by Tolkoto 1152d ago | article

From pixels to polygons: Video games trade blocks for curves

Modern technology sure makes video games look pretty — with their real-time shaders, virtual displacement mapping, and all that technical gobbledygook. But this wasn’t always the case.

Let’s take a few current generation characters (and a lethal sports car) back through time, strip them out of their sexy 3D curves, and see how they look as flat, two-dimensional sprites. (Culture, Doom 3, Retro, Street Fighter IV, WWE 13)

NagaSotuva  +   1152d ago
Atari Mickey Mouse will haunt my dreams.
Deadpool616  +   1152d ago
I consider the transition between Street Fighter III to Street Fighter IV a downgrade as far as visuals go.
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Nerdmaster  +   1151d ago
I agree, but not as much as Marvel vs Capcom 2 to MVC 3. MVC3's graphics are terrible. What was Capcom thinking?
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Deadpool616  +   1151d ago
It's because 2-D sprites take more time to develop and animate. 3-D character models take considerably less time to build and construct. Street Fighter IV's art direction for the 3-D models look rather rushed. I've seen fans construct characters models that look more creative than what Capcom made. Then again Capcom isn't up to par with it's original self anymore.

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