Submitted by GlitterBerri 1154d ago | interview

The Making of Pacman: A Developer Retrospective

Take a blast to the past with a look at gaming history! In this newly-translated 2003 retrospective, the creator of Pacman reveals:

• Pacman powering up by eating power pellets was influenced by how Popeye powered up after eating spinach
• The game was conceptualized as a response to violent games like Space Invaders that would appeal to girls and couples
• Pacman and the ghosts originally moved at half the speed they do today
• Iwatani initially hoped to expand on the character of Pacman, much like Sanrio was doing with Hello Kitty

All this and more in The Making of Pacman! (Arcade, Culture, Dev, Industry, Namco, Pac-Man, Retro, Tech, Toru Iwatani)

Add comment

You need to be registered to add comments. Register here or login
New stories

Indie Roundup – Rainworld, Megatect, Melon Quest and More

15m ago - OnlySP: Welcome to the fourth installment of Only Single Players Indie Round Up, this week featur... | PC

Epic Releases The Making of Bullet Train Video

15m ago - VRFocus reports on developer Epic Games releasing The Making of Bullet Train, a behind the scenes... | PC

Check What Wii U and 3DS Titles are Coming Out in October

Now - Nintendo has a handful of interesting titles on offer across Wii U and 3DS systems for the orange-tinged month of October. Here's some hot picks th... | Promoted post

Top 5 Single Player Horror Games to Play This Halloween

15m ago - OnlySP: October is upon us, so Halloween is rearing it's grotesque head just around the corner. T... | PC

Coven and the Labyrinth of Refrain launches January 28 in Japan

15m ago - Coven and the Labyrinth of Refrain, Nippon Ichi Software’s new PS Vita 3D dungeon RPG, will launc... | PS Vita

Zombie Vikings Review | Gamer Attitude

16m ago - Thomas Ellis of Gamer Attitude reviews Zombie Vikings, which is a hilarious “one to four-player c... | PC