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Parable: The RPG Sequel

Whenever I sit down and devote a large amount of time to an RPG, I go into it expecting that to be all I need. A lengthy, meaty 50+ hour experience is something that most people rarely get the time to go through, so I appreciate the hell out of a developer if they can keep me interested for that amount of time. What I don’t appreciate, however, is when a developer will foreshadow sequels to an RPG or just make RPG sequels in general. I’ll take a sequel for something that takes its seat in a different genre, sure, but an RPG sequel is something I generally just can’t stand.

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