OXM UK: Developers shouldn't "push those buttons", says creative director.
You can understand some games getting canceled, but these awesome looking games still baffle us to this very day.
"Tommy saving the planet from an army of aliens after they abducted him and his entire bar, with the game ending on the promise that Tommy would be back, but that promise was never fulfilled"
The thing is with the original Prey 2 that Tommy wasn't even the main character, they replaced him with some generic looking space bounty hunter. It was a refreshing change to see an awesome Native American character with ancestral like powers fight aliens yet they ditched him. It was only after an outcry they showed much later in a new preview that Tommy was in the game as an NPC.
I'd have prefered a real sequel with Tommy as the main character, literally picking right up from the originals ending.
As for Eight Days...Sony really needs to pick this up
If Amy Hennig was still at ND, I'd have loved to see her tackle it after what she did with Uncharted.
One of the lead engine programmers for Prey 2 at Human Head was my programming instructor when i was taking game design. This game was in limbo at the time and we asked once and only once about this game, the misery in his eyes when he told us "this is the 1st and only time ill ask you to never ask me about that game" was something ill never forget😅 he used a couple assets through the curriculum for teaching purposes but nothing very tangible. Just a function here, a 3d prop there. Such a shame. Years later i saw him at a magic tournament, we caught up and he still thinks about that game and how it's "practically done" probably sitting on a drive somewhere
One that's not on the list is Killing Day, I remember seeing the trailer in 2005 and being impressed at the time. Being Ubisoft you know it would have been a AAAA game too, lol
2 Days to Vegas and The Getaway 3 are two other games that seemed promising but never came out.
Sometimes even promising titles never see the light of day. These are five of the most ambitious games that shouldn't have been canceled.
Kojima wouldn't have started his own studio if Silent Hills didn't get cancelled so even if it stung at first, I'm fine with it.
i remember being so excited for patriots for years, only to have them release that siege trash. i hate how multiplayer games, pvp in particular, have ruined so many potentially good games.
Gotta wonder why Starcraft: Ghost literally became a ghost.
Please shut up. You don't see anyone complaining about violence in movies or TV, yet they cry about games. Even though games have a rating system and consoles can lock kids out from playing the mature rated games that their idiotic, illiterate parents weren't supposed to buy them.
Lucas Arts needs to shut up now , the game looks promising , but so far got nothing different going on beside sthe star wars license .
Heck we dont even know if the game is any good
Well if you think people's games are too violent, feel free to set an example and stick a few Jar Jars in your games and go see how well that works for you.
Why is it that when directors make brutally violent movies it's considered an artistic vision but when games do it, it's just gratuitous violence?
Lucas arts,
Come back to me when you actually make an egaging game series with a character who isnt the biggest phaggot in the galaxy, with actual depth to the gameplay, actual interactions with characters and the environment etc etc.
Until then you have unimpressed me with your theatrical George Lucas showcase graphic whore masturbation material, 1313 looks far to much like a game trying very very hard to be a film.
Get some credibility before you start bashing other studios.
Since we cant be psychopaths in real life, these games give us the escapism we need.
If it was just mature and no gore, screw this star wars game. Dont want my most powerful weapon in the game to knock enemies out for 24 hours.
Not so much a " creative director," are you?