120°

LucasArts slams E3's "ultra-violent" trailers, Star Wars 1313 is "mature" but "not for psychopaths"

OXM UK: Developers shouldn't "push those buttons", says creative director.

doogiebear4279d ago (Edited 4279d ago )

Please shut up. You don't see anyone complaining about violence in movies or TV, yet they cry about games. Even though games have a rating system and consoles can lock kids out from playing the mature rated games that their idiotic, illiterate parents weren't supposed to buy them.

c1oudy4279d ago

I agree completely, I dont understand why videogames get all the bad press, when movies have the same, if not more intense violence than games do, which if we go by the arguement that photorealism makes violent games even worse would mean that movies can be far worse, simply due to the fact that most of them are live action. You cannot get closer to photorealistic than actual people.

stuna14278d ago (Edited 4278d ago )

Not just that the violence in movies is more believable due to the fact, you're talking living breathing human being as opposed to cartoon or cgi animated characters! The media in general would have people believe that the masses can not differentiate the difference of real and make believe!

And for those that are influence by video games, movies and or music, there was something wrong with them to begin with! For everything that goes wrong in this world, there will always be a scapegoat to lay the blame on.

And oh how convenient for him leave star wars out of the generalisations! You are shooting people aren't you? /s

Violence is violence, there is no middle ground or degree! How would it sound to you if someone said I was a little violent today?

wallis4279d ago

Oh yeah sure this guy has NOOOOO problems letting people into a two hour long film knowing Jar Jar fucking Binks is floating around in it but a star wars game featuring bounty hunters isn't allowed to be gory? Didn't George Lucas pretty much make all his money off films that are huge tributes to pulp fiction and genre pieces, which in turn often used nudity and gore as a pulling point?

Ultra-violence is awesome. I would rather watch clockwork orange on a come down than see Hayden Christensen "act" out George Lucas' "dialogue".

Captain Qwark 94279d ago

this is prob the greatest comment i have ever seen on n4g lmao

Strakken4278d ago

Maybe it's because the violence is user controlled

doogiebear4277d ago (Edited 4277d ago )

Yeah but if the user is an adult, on an adult rated game, then so what? Welcome to the free world, my friend. The same free world that countless men had to fight in wars (wars filled with gore, blood, murder, and chaos), so that you can CONTINUE to live in a world of free will. I'll never let any government tell me what content is or isnt okay in my games. I'll make that decision myself, and if the game goes too far, then I'll debate it, speak out against it and not buy it, BUT I'll NEVER advocate for it to be banned, because we live in a free world-,and just because I don't like it, doesn't mean we should open up the path to more censorship. The only thing that I'd draw the line on is anything depicting the rape (of any age or gender) or murder of children (especially if depicted as a "positive thing"). but that's not hypocritical of me to be biased against that because most forms of entertainment refuse to cross that line as well--It's like an unspoken rule that that is where the line should be drawn.

Baka-akaB4279d ago (Edited 4279d ago )

Lucas Arts needs to shut up now , the game looks promising , but so far got nothing different going on beside sthe star wars license .

Heck we dont even know if the game is any good

pompombrum4279d ago

Well if you think people's games are too violent, feel free to set an example and stick a few Jar Jars in your games and go see how well that works for you.

Why is it that when directors make brutally violent movies it's considered an artistic vision but when games do it, it's just gratuitous violence?

Zha1tan4279d ago (Edited 4279d ago )

Lucas arts,

Come back to me when you actually make an egaging game series with a character who isnt the biggest phaggot in the galaxy, with actual depth to the gameplay, actual interactions with characters and the environment etc etc.

Until then you have unimpressed me with your theatrical George Lucas showcase graphic whore masturbation material, 1313 looks far to much like a game trying very very hard to be a film.

Get some credibility before you start bashing other studios.

pwneddemocrat4279d ago

Since we cant be psychopaths in real life, these games give us the escapism we need.

If it was just mature and no gore, screw this star wars game. Dont want my most powerful weapon in the game to knock enemies out for 24 hours.

Not so much a " creative director," are you?

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120°

20 Awesome Canceled Games You'll Never Get To Play

You can understand some games getting canceled, but these awesome looking games still baffle us to this very day.

Read Full Story >>
culturedvultures.com
-Foxtrot48d ago

"Tommy saving the planet from an army of aliens after they abducted him and his entire bar, with the game ending on the promise that Tommy would be back, but that promise was never fulfilled"

The thing is with the original Prey 2 that Tommy wasn't even the main character, they replaced him with some generic looking space bounty hunter. It was a refreshing change to see an awesome Native American character with ancestral like powers fight aliens yet they ditched him. It was only after an outcry they showed much later in a new preview that Tommy was in the game as an NPC.

I'd have prefered a real sequel with Tommy as the main character, literally picking right up from the originals ending.

As for Eight Days...Sony really needs to pick this up

If Amy Hennig was still at ND, I'd have loved to see her tackle it after what she did with Uncharted.

isarai48d ago (Edited 48d ago )

I thought that was awesome too, and honestly i wish people werent so damn critical about cultural variety in games. I feel like people try to ruin devs lives if even one detail is off about their culture in a game and so everyone is too scared to try anymore

isarai48d ago (Edited 48d ago )

One of the lead engine programmers for Prey 2 at Human Head was my programming instructor when i was taking game design. This game was in limbo at the time and we asked once and only once about this game, the misery in his eyes when he told us "this is the 1st and only time ill ask you to never ask me about that game" was something ill never forget😅 he used a couple assets through the curriculum for teaching purposes but nothing very tangible. Just a function here, a 3d prop there. Such a shame. Years later i saw him at a magic tournament, we caught up and he still thinks about that game and how it's "practically done" probably sitting on a drive somewhere

shinoff218348d ago (Edited 48d ago )

Practically done? Jeez that fking blows because that looked much more interesting then what bethsada made. Don't get me wrong I enjoyed the one bethsada made.

Lmno looked interesting.
I'd knock titanfall and fez off the list. Add something else. Scarface 2 man only if would've been awesome. Prey 2 should be higher to. Either way not a bad list. Out of 20 there's only 2 I'd hate on.

isarai48d ago

That gen got a lot of games canned right before the finish line. Cipher Complex, Battlefront 3, legacy of kain dead sun just to name a few

XiNatsuDragnel48d ago

Games that need to come out: Battlefront 3, 8 days, and timesplitter 4.

Skuletor46d ago

One that's not on the list is Killing Day, I remember seeing the trailer in 2005 and being impressed at the time. Being Ubisoft you know it would have been a AAAA game too, lol
2 Days to Vegas and The Getaway 3 are two other games that seemed promising but never came out.

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120°

5 Ambitious Games That Shouldn't Have Been Canceled

Sometimes even promising titles never see the light of day. These are five of the most ambitious games that shouldn't have been canceled.

Read Full Story >>
gamefreaks365.com
GaboonViper279d ago

Silent Hills cancellation was a travesty.

mrbearbear278d ago

I still wonder to this day if it was a reboot, or sequel.

cammers1995278d ago

Lol. The tags made it so I didn't have to visit your website.

goldwyncq278d ago

Kojima wouldn't have started his own studio if Silent Hills didn't get cancelled so even if it stung at first, I'm fine with it.

chobit_A5HL3Y278d ago

i remember being so excited for patriots for years, only to have them release that siege trash. i hate how multiplayer games, pvp in particular, have ruined so many potentially good games.

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320°

Five Cancelled Video Games That Deserved a Chance

Gotta wonder why Starcraft: Ghost literally became a ghost.

Read Full Story >>
thegamebutler.com
shinoff2183415d ago

Wish they did more then 5. There's a ton more out there.

TheSenorCheese415d ago

It's obviously something that can be revisited. But, yup, agree.

darthv72415d ago

Im surprised 1313 has not been revisited after the success of Fallen Order.

shinoff2183415d ago

Hope I will cause it sounded amazing.

Knightofelemia415d ago

I was always curious about Scalebound until it was scrapped.

TheSenorCheese415d ago

One of the titles we missed covering. But our guess? Uneasiness between Platinum and Microsoft.

Godmars290415d ago

You mean MS wanting a MP component for an obvious SP game.

porkChop415d ago (Edited 415d ago )

Platinum said they actually deserve a lot of the blame. Realistically both parties made mistakes. Platinum bit off more than they could chew at the time, and MS didn't quite understand how to just sit back and let the devs work their magic.

Hopefully the two can come together and try again because the game sounded really good.

jznrpg415d ago (Edited 415d ago )

If it was a single player game I think it would have had a better chance of coming out . Ms wanted it to be online co-op . Dragon games aren’t easy to make and making it co-op is even harder and to me that was the major factor of why it failed

gangsta_red414d ago (Edited 414d ago )

Not sure where people are getting their info that MS 'wanted' it to be co-op. From it's first teaser it was shown to have some type of co-op feature. It was probably pitched to MS as a multiplayer co-op game and Kamiya has gone on record saying he bit off a bit more than he could chew. You can definitely see elements on what they wanted to do with Scalebound in Bayonetta 3.

https://www.gematsu.com/202...

Godmars290414d ago

@gangsta_red:
Largely because the game existed before MS wanted it. Another is that more if not all Xbox titles have been online coop. Lastly, in in-game continuity, it made no sense to have customized versions of the same character popping up for boss fights. At least, as a hyped feature of the game, I've never heard explanation for it.

Regardless of what a dev, who wants to do business with MS so likely isn't going to badmouth them, says. Of course they're going to share blame in what a client wanted, even if that one thing was the exact thing making the project "more than he could chew".

gangsta_red414d ago (Edited 414d ago )

@godmars

"Largely because the game existed before MS wanted it."

Where are you getting this info from, because the story I've read is that Kamiya had the idea for a while and always wanted to make it but ultimately went with Bayonetta. He then pitched the idea to MS and then started to develop it. There may have been ideas for features from in other games that may have found there way to Scalbound, but Scalebound was not created beforehand.

"Another is that more if not all Xbox titles have been online coop."

That may be true for most MS games but that still doesn't mean it was mandated by MS for Platinum to do. And even if it was, Platinum agreed to do it, there wasn't a surprise by MS that they needed to add multiplayer halfway through development. That is not how third party development works, both parties agree through signed contracts beforehand what's expected with milestone deliverables.

"..it made no sense to have customized versions of the same character popping up for boss fights."

Not sure what you're not understanding, but there were customized versions of different players coming to help for boss fight. Maybe there was a mechanic to have characters equip different gear, the same type of features that is pretty standard found in multiple games of its type.

"Of course they're going to share blame in what a client wanted, even if that one thing was the exact thing making the project "more than he could chew"."

Kamiyah has never held back his opinions, he's been extremely outspoken in the past. Enough years has gone by for him to have told even a fraction of what you think might have happened and still not him or anyone from Platinum, from recent employees to any ex employee has said anything of what you are claiming.

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